New to sculpting, new to Sculptris: Wood grain help
Hey, so I'm taking a stab at following some tutorials, hoping to get a better sense of... I guess you'd say the philosophy of sculpting. The first one I looked at was Philipk's wood tutorial. Problem is, on the second step, he uses Zbrush's Projection Master to start building up the wood grain. After a quick search, it sounds like I'm not going to find a Sculptris equivalent to the Projection Master, but Sculptris is all I've got to go on.
Can anyone help me figure out a Sculptris analog to what he's doing with the Projection Master trick? AKA, can anyone help me figure out how to do convincing wood grain in Sculptris?
Is it as simple as I've been attempting (if a bit tedious) of building up and digging down with the Draw Brush, pausing occasionally to crisp up the edges with the Flatten or Crease brushes? It certainly feels like I'm on the right track with this approach, but it's also extremely slow, which makes me wonder.
To get a Wood Grain I'd use a Texture in Paint mode. The only disadvantage is you can't sculpt (add geometry) after, so you have to plan your model out, get all the base geometry you need for all the parts. You CAN sculpt in Paint Mode in the Normal/Bump channel and add a lot of detail (skin, hair, WOOD, leather, etc) and then add more color detail to that using the Height-mask. It's surprising to me to see so many Sculptris users "doodle" in Sculpt mode and never Paint their models, Paint Mode in Sculptris is Da BomB!