1. #1
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    Default My Personal Artwork - Rami Ramahi

    Hello Everyone
    Id like to share my personal artwork that I do in zbrush, most of it will be unfinished work in progress. but I do hope you find it enjoyable. and please any critiques comments are welcomed especially when it comes to anatomical structures or even hint-full techniques in sculpting would be very appreciated.

    This first piece Ill be showing this week is a character inspired by greek mythological creature centaur. well hes a Minotaur/Centaur or as i called him Minotaurian Centaur. I started with this character very roughly in sculptris and took him further in ZB4 R2, which was a great experience especially with the dynamesh feature which allowed me to go further distances in the sculpting process. hope you enjoy











    Last edited by Ralramahi; 11-28-11 at 02:19 PM.

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    So I decided to pose this guy without any concerns of topology since this is a concept art phase. So as you've nocticed hes not your typical ancient centaur. I always thought it would be cool to see what mythological species couldve survived till today if they ever existed that is and this is what i visioned. btw i dont like the bazooka design yet, im still in the researching process, just thought to lay that in there for posing purposes, youll see alot changes.
    Hope you enjoy this update



    Last edited by Ralramahi; 12-05-11 at 03:38 PM.

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    I love it! A great sculpt and he has a lot of personality. Can't wait to see more!
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible


    My New Photography Website:

    Http://davidchalkgraphics.com

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    thank you chalkman, Im really happy your loving it. i really hope you enjoy the final outcome

    Here is a quick update today, i fixed a bunch of anatomical errors, and did a quick paint over just to explore my options for later





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    Thumbs up

    Looking very good!
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible


    My New Photography Website:

    Http://davidchalkgraphics.com

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    Good progress, you can make him look more badass, this face is not very ok, also I think you may watch some reference about carrying heavy objects, lots of things are happening with the clavicles, pelvis, it is not enough to just rotate the torso.

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    Quote Originally Posted by /idkfa View Post
    Good progress, you can make him look more badass, this face is not very ok, also I think you may watch some reference about carrying heavy objects, lots of things are happening with the clavicles, pelvis, it is not enough to just rotate the torso.
    thanks idkfa, i know i was going to hear something about his face, cause i wasn't satisfied with it either that's diffenitly something im working on.
    about the clavicle, im trying to find a clear reference of that exact angle, but barely found anything close if you have anything that might help it would be appreciated.
    what i intended to do is give the impression that he can carry a heavy bazooka effortlessly as if hes holding a stick or a shotgun, hopefully im giving the right idea within my sculpt.
    thanks for mentioning these points, i really do want to get this to look right

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    Hi Rami, been watching this post for a few days now. I like this sculpt very much. I think you have some good 'balance' going on i.e. the proportions from the 'human' top to the 'bull' bottom, the gun size etc. You should put him on some kind of cool looking base?? You know, to make it look like a collectible?? I do have to agree with /idkfa, do something with the 'mug'- . Maybe if you take off that goofy grin he has going on and make him looking more pissed off, that might help. Or, if your intension IS to give him a grin, make it only to one side and more sinister looking. Bring DOWN his brow's (as if looking serious or mad). Where his horns meet his head, maybe ADD some 'skin fold' around the horns, so the horns look like they ARE coming from his skull under the flesh (popping out through the flesh). Same thing where the legs meet the hoofs, have the flesh/hair overlap the hoofs. Make the end of the tail look MORE like hair (bushy tail??) Also, his body looks TOO shiny. Are you looking to put armour on him? Would be cool! The straps on the weapon, 'I' think they should be 'sagging', they look TOO perfect. 'Maybe' adding some rings to his fingers would give him 'some' character? As well as piercing one of his ears with an earing and or a big thick cool looking ring through his nostrils or on just one nostril would be awsome. Just my two cents buddy, I can see your putting alot of effort into this one, and I am just trying ta help out for a cool and awsome outcome-
    PS: sorry if a little harsh with my words about his grin, but, just looking forward to an amazing final sculpt from ya, and don't want his face ruining it.

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    Quote Originally Posted by Dragon View Post
    Hi Rami, been watching this post for a few days now. I like this sculpt very much. I think you have some good 'balance' going on i.e. the proportions from the 'human' top to the 'bull' bottom, the gun size etc. You should put him on some kind of cool looking base?? You know, to make it look like a collectible?? I do have to agree with /idkfa, do something with the 'mug'- . Maybe if you take off that goofy grin he has going on and make him looking more pissed off, that might help. Or, if your intension IS to give him a grin, make it only to one side and more sinister looking. Bring DOWN his brow's (as if looking serious or mad). Where his horns meet his head, maybe ADD some 'skin fold' around the horns, so the horns look like they ARE coming from his skull under the flesh (popping out through the flesh). Same thing where the legs meet the hoofs, have the flesh/hair overlap the hoofs. Make the end of the tail look MORE like hair (bushy tail??) Also, his body looks TOO shiny. Are you looking to put armour on him? Would be cool! The straps on the weapon, 'I' think they should be 'sagging', they look TOO perfect. 'Maybe' adding some rings to his fingers would give him 'some' character? As well as piercing one of his ears with an earing and or a big thick cool looking ring through his nostrils or on just one nostril would be awsome. Just my two cents buddy, I can see your putting alot of effort into this one, and I am just trying ta help out for a cool and awsome outcome-
    PS: sorry if a little harsh with my words about his grin, but, just looking forward to an amazing final sculpt from ya, and don't want his face ruining it.
    You sir got me more enthused about finishing this character, most of what you've mentioned was my intention in the later process. i just haven't got the chance to show those yet takes a bit of time to get things right if you know what i mean
    and no worries about the face, when im not satisfied with it and the audience is not happy with it i will change it.
    and please be as harsh as you can when you see something awfully wrong i do appreciate ur honesty, im planing to make the best out of this
    again thanks for the motivation
    Last edited by Ralramahi; 12-07-11 at 08:42 AM.

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    Hey Rami, This looks great! Very strong sense of anatomy.
    There are few issues that I thought I'd point out:
    - I don't know if you wanted purely human anatomy for the upper body, but you have an extra set of abs. Humans have 4 abs between the belly button and the chest, the 2 extra "abs" that make a 6-pack in humans is actually the muscles over the rib cage right under the breasts.
    - The horns seem to thin and sharp, it makes them look fragile and gives the sens that the character has never been in battle.
    - I'd bend the left elbow a little and rotate the left shoulder back a bit just to give a more interesting silhouette.Keep up the awesome work!
    Last edited by Psycho-Designs; 12-08-11 at 09:55 AM.

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    thanks idkfa, i know i was going to hear something about his face, cause i wasn't satisfied with it either that's diffenitly something im working on.
    about the clavicle, im trying to find a clear reference of that exact angle, but barely found anything close if you have anything that might help it would be appreciated.
    what i intended to do is give the impression that he can carry a heavy bazooka effortlessly as if hes holding a stick or a shotgun, hopefully im giving the right idea within my sculpt.
    thanks for mentioning these points, i really do want to get this to look right
    np dude i don't have right reference for this pose, good thing to do is to use mirror or take photos of yourself carrying similar object, check an anatomy book and analyze what happens. Sometimes this is faster than googling and you can have enough angles, also this is helpful for folds and stuff. Good luck!

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    Quote Originally Posted by Ralramahi View Post
    You sir got me more enthused about finishing this character, most of what you've mentioned was my intention in the later process. i just haven't got the chance to show those yet takes a bit of time to get things right if you know what i mean
    and no worries about the face, when im not satisfied with it and the audience is not happy with it i will change it.
    and please be as harsh as you can when you see something awfully wrong i do appreciate ur honesty, im planing to make the best out of this
    again thanks for the motivation
    I am equally 'ENTHUSED' about see your scuplt complete- It's cool to know that you do have on the back of your mind more details for him. Are you going to add some scaring to his body or face or both? Just thought of that this AM. Also, any tattoos? That might be cool as well??
    "...takes a bit of time to get things right if you know what i mean..." Oh ya, I most certainly know what you mean. I have been working on a car that has taken me a year to complete (looking to finish it this month). But for me, it has been mainly about learning ZBrush (been experimenting with all the tools and the new ones like Dynamesh and the insert brushes etc). Anywho, will keep an eye on your post. Best.
    Last edited by Dragon; 12-08-11 at 08:06 AM.

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    Hello everyone
    Thank you all for the support and the advice youve given me. all of you have been really helpful and motivating.
    Here is what I got so far, still i havent got everything in, for instance i still have to go in and detail most of the his body (during the dynamesh you tend to to loose certain details)
    the face gets smudged quickly, so this time i think ill leave dynamesh since i got a good base already, and clean the mesh up a bit.
    a new addition as you can see is the shoulder high tech armor. tell me what you guys think regardless of the missing elements such as the strap thats supposed to be holding it.





    I also have this image of the back muscles and the clavicle. Ive done some researching and i even looked at the mirror a couple of times
    still it can be a bit confusing since the muscles around clavicle can vary in form and angle regardless of what the arms action. but i think i got the clavicle`s vertical line set to the right angle
    as for the arm hanging down, i assume thats what Psycho-Designs was talking about. your absolutely right about the silhouette point, but hopefully what im going to add to it later will compensate for that.

    Last edited by Ralramahi; 12-09-11 at 04:12 AM.

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    Here is another character I had in mind for a long time. TMNT was my main inspiration for creating him, hes some sort of a villainous mutant cowboy horse. This was actually fun to create I wanted to characterize him based on the good bad and the ugly movie. hes mostly the (bad) sort of character. hope you like him and let me know what you think
    cheers




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    The armor doesn't do it for me, it's not needed IMHO. Keep refining what you have and you will have something special! The new character looks promising as well! Cheers, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible


    My New Photography Website:

    Http://davidchalkgraphics.com

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