I used/use Dynamesh to. I just like Sculptris better. :-) I like working certain areas to full detail and having other areas be very low detail and pulling them out. Sculptris is closer to creating at the speed of thought I think. :-)
Well Yada bloon is on the shelf for now...long story short my cpu died 2weeks ago on an account my hard drive went "ape-****" and keeled over...lost a bit of work (bad backup habits) luckily have an older save of Yada...but i have a new hardrive and windows 7 now working on 64bit so there's a slight up side.
I banged this out with plans to get some texturing experience..
I'm done in sculptris for now on account the hair is to thin to work in some areas, and i cant alter the face cause it will "symmetri-fy" the hair....so i will do some final tweaks in zbrush....let me know what you think
You have two meshes, the head and the hair. Create a file 'head_01' and save with symmetry on, then back it up and/or create 'hair_4_head_01' which the same head file info. Add a sphere for the hair, turn symmetry off and stylish the haircut as you wish. Now you have a head to keep working on with perfect symmetry and a secondary instance with symmetry off used only as reference for the hair. Once you feel comfortable with with both files you can gather them in a third file 'head_final', create textures, render or export.
Well here it is, wish i could have really gotten in and did some serious detailing, but i was really pushing the limit while recording my screen, hope you enjoy (total time 2hrs, crunched down into 13min)
Last edited by SketchZombie; 01-31-12 at 12:01 PM.
haha, sporkfu, she is a beast indeed, nvidia geforce 9 sumtin, intel quad core i believe, 8gb ram, and windows 64bit....and even wit all that would you believe it crashed on me everytime I did a copy and paste in the demo...(i just edited them out)
Looks like I need to try and push my system a bit to see what it can do. I certainly need to add in some additional RAM, but the graphics card should be pretty decent. I just usually have my detail slider way down.