1. #31

    Default

    You blow me away!

    Big Times !


  2. #32
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Chicago
    Age
    30
    Posts
    118

    Default

    Thanx a lot mattakkione

  3. #33
    Senior Member User Gallery
    Join Date
    Aug 2005
    Posts
    440

    Default

    I used/use Dynamesh to. I just like Sculptris better. :-) I like working certain areas to full detail and having other areas be very low detail and pulling them out. Sculptris is closer to creating at the speed of thought I think. :-)

  4. #34
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Chicago
    Age
    30
    Posts
    118

    Default

    true indeed SeanJM, Sculptris is intuitive through and through.

  5. #35
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Chicago
    Age
    30
    Posts
    118

    Default Always backup your work!

    Well Yada bloon is on the shelf for now...long story short my cpu died 2weeks ago on an account my hard drive went "ape-****" and keeled over...lost a bit of work (bad backup habits) luckily have an older save of Yada...but i have a new hardrive and windows 7 now working on 64bit so there's a slight up side.

    I banged this out with plans to get some texturing experience..
    I'm done in sculptris for now on account the hair is to thin to work in some areas, and i cant alter the face cause it will "symmetri-fy" the hair....so i will do some final tweaks in zbrush....let me know what you think


  6. #36
    Senior Member User Gallery
    Join Date
    May 2010
    Age
    32
    Posts
    587

    Default

    You have two meshes, the head and the hair. Create a file 'head_01' and save with symmetry on, then back it up and/or create 'hair_4_head_01' which the same head file info. Add a sphere for the hair, turn symmetry off and stylish the haircut as you wish. Now you have a head to keep working on with perfect symmetry and a secondary instance with symmetry off used only as reference for the hair. Once you feel comfortable with with both files you can gather them in a third file 'head_final', create textures, render or export.
    Last edited by Serek; 12-30-11 at 02:38 AM.

  7. #37
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Chicago
    Age
    30
    Posts
    118

    Default

    Thanx for the tip Serek

  8. #38
    Member User Gallery
    Join Date
    Dec 2011
    Location
    UK
    Age
    74
    Posts
    87

    Default

    Really enjoyed this thread. Excellent video and great materials. Many thanks for all.

  9. #39
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Chicago
    Age
    30
    Posts
    118

    Default

    Glad to hear RedSquare, I'm looking forward to getting back into sculptris after I'm done grappling with normal mapping and texturing

  10. #40
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Chicago
    Age
    30
    Posts
    118

    Default Phegor Familiar

    Been deep into zbrush lately, but taking a break to return to the pgm i love so much.
    gonna attempt to sculpt this lil demon guy i painted today and hopefully record the whole thing.


  11. #41
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Chicago
    Age
    30
    Posts
    118

    Smile lil demon demo

    Well here it is, wish i could have really gotten in and did some serious detailing, but i was really pushing the limit while recording my screen, hope you enjoy
    (total time 2hrs, crunched down into 13min)

    Last edited by SketchZombie; 01-31-12 at 11:01 AM.

  12. #42
    Senior Member User Gallery
    Join Date
    Jul 2010
    Posts
    770

    Default

    What kind of beast are you running Sculptris on? Almost 2.4 million with what looked to be no slowdown in performance.

  13. #43
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Chicago
    Age
    30
    Posts
    118

    Default

    haha, sporkfu, she is a beast indeed, nvidia geforce 9 sumtin, intel quad core i believe, 8gb ram, and windows 64bit....and even wit all that would you believe it crashed on me everytime I did a copy and paste in the demo...(i just edited them out)

  14. #44
    Senior Member User Gallery
    Join Date
    Jul 2010
    Posts
    770

    Default

    Looks like I need to try and push my system a bit to see what it can do. I certainly need to add in some additional RAM, but the graphics card should be pretty decent. I just usually have my detail slider way down.

  15. #45
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Chicago
    Age
    30
    Posts
    118

    Default

    worth a try no doubt

Page 3 of 5 FirstFirst 12345 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •