1. #16
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    Thanks Sporky - yes, you are right. it's blending in the moment.
    When everything is done I hope it will be obvious. I guess this gonna be the most difficult part in my pic.

    Your second one is again a very nice and well done sculpt, even though I like the first, the more subtle one much more.
    So freaky unexpected.

  2. #17
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    here's my little take ... I cheated and started with an export from Wings3D ... I use the Manifold Lab version with the extra plugins like the shape extruder I used to build the rails ...


  3. #18
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    Default Santas Helper

    Here is a small wip of a Santas Xeno Helper......


    Blue Ferret 3d .......... CG Society

    " In Life like Art one must allways search for the connected Perspective " * D.J.S.

  4. #19
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    Hello earth people!
    Santa Claus is coming to town. ding dong

    (santa portrait, and the basic element of this creature in sc. Multiplied reshaped and rendered in zb. Background constructed and rendered in 3dcoat)



    Last edited by michalis; 11-20-11 at 11:35 AM.

  5. #20
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    It's incredible!

  6. #21
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    Dear knacki... !
    Congratulations... great posts everybody,

    and ...

    michalis you are a master ... 2d, 3d and I won't be surprised if we will discover in the future that you are a Kung-Fu master too .
    Out beyond the ideas of right-doing or wrong-doing there is a field,... I'll meet you there.
    Jelaluddin Rumi

  7. #22
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    Ho, ho, ho!

    This, Mr. michalis, is for sure something!
    Time to open the final thread?

    Thanks for this big motivation for all of us.

    justadeletedguy - Will we see little Nikalien pilot also?
    You took the most difficult challenge for sculptris.
    Hardsurfaces and sculptris are no real friends.
    Had to discover this hardly again on my "sleigh". It's a miracle to me how i.e. xenoforge did this.
    Or one of the new sculptris hardsurface stars "sketchzombie."
    Me, I am to lazy. I am thinking about doing this in zb again. Almost every other app is better for simple geometric mech forms than sculptris.
    Honestly - I really missed the possibilities of zb first time - a new experience for me

    blueferret - see your special style make this fun challenge more rich looking forward to follow your way in exploring this theme.

    CaptainNemo - Winner of the first sculptris challenge here at pixos.


    Some progress from my side:

  8. #23
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    @knacki
    The big motivation came from you. A big thank you isn't enough. It is the best reaction against "the forum is dying", which happens to be a true fear, we all felt it somehow.
    We'll try not to make it happen though. It isn't just sculptris, it's this fine community, not spending our time on hi frequency details but care and interested in good sculpting values. It's the fine yet simple tools of dr petters, it's the dynamic tessellation. It's just us.
    Thank you for the nice comments, I had a lot of fun doing this scene. It took me ~5 hour and here my thoughts:
    There are apps that are very handy and fast on specific situations. Sculptris as a portrait tool for instance, 3dcoat for hard surfaces-retopo-UVs, zbrush for the beautiful multiplier, remesher, tools and of course a really fast, of great quality renderer.
    A simple little clean app that can handle reference images as background, please don't lough, try this under 3dcoat or -worse- under zbrush. Problems only, more or less.
    But don't expect hard surfacing in sculptris, semi h-surf is the most we can achieve. Freeware that we better choose, is blender or even sketchup for this kind of job and we have to choose the right and faster app for the job.
    For still illustrations, try 3dcoat voxels on environment - background. It takes five-ten mins, rendering included. Try the same in zbrush, we'll probably spend a week if we ever make it LOL. Try it in blender, probably two-three days.
    Import the sc mesh as surface in new betas 3dcoat and experience a dynamic tessellation up to 10 million faces. The great sc tools are missing but its great for tons of hi frequency details.
    Construct a very simple base in blender, zbrush-dynamesh booleans, or even better under voxels-3dcoat. Import in Sc and work. To spend the time trying to do holes in SC (you can do all these holes-theoritically- not practical) isn't wise.

    Thank you Serek, CaptainNemo, knacki, the only incredible is that it took me five happy hours of work only.
    This cute figure of St Nicolas wasn't cocacola's idea after all, existed in 1906 already. Knacki's idea stands though. On a parallel universe.
    @knacki, interesting scene, you posted! what are these creatures exactly?
    Last edited by michalis; 11-21-11 at 12:58 AM.

  9. #24
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    OK, I'm in



    Edit: He will be bad :-) Just started


    Edit:
    Real bad hahahaha

    Last edited by Bas Mazur; 11-21-11 at 02:45 PM.

  10. #25
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    Oh Bas - I have no idea how this will turn into a alien scene and I am curious to follow development.
    It will be something astonishing.
    I guess we can be prepared for some more very high quality entries.

    It's a pleasure being in such brilliant society.

    @michalis - My pleasure and...Autsch - you mean I should develop the scene a bit more
    With materials & particles I hope the little comets or "falling stars" are becoming more obvious.

    I had no concept when I started. Something one can really afford in sculptris (Maybe only in sculptris?) . Finally I will be surprised too.

  11. #26
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    Default Santa Xeno 2

    Hmmm still trying to develop this character..... evil , happy or more alien...right now
    he looks a little pregnant and I'll pause there......


    Last edited by blueferret; 11-22-11 at 12:01 AM.
    Blue Ferret 3d .......... CG Society

    " In Life like Art one must allways search for the connected Perspective " * D.J.S.

  12. #27
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    A little pregnant. This is the spirit! Goood.

    Meanwhile something new I cook. A Sculptris only + a little Ps involving DOF exported map.
    A WIP it is.


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    It seems that you left a lot of us speechless.
    A nice WIP it is.

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    I should like to make more details but Sculptris is slowing down too much. Colorlayer from Photoshop.


  15. #30
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    Go to zBrush - fun should never stop!

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