1. #76
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    and the wire soulty666 asked for:
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  2. #77
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    Cheers man. You got the poly count down really low.
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  3. #78
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    That was the test specification man, I've done how they told me .
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  4. #79
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    Oh my! awesome sculpt man. very clean. the boots feel a little wierd to me. maybe a little "round" compared to the over all shape of the rest of the character but just my opinion. thanks for the inspiration
    we await ourselves in the future.

  5. #80
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    Master model & sculpt not a biggest fan if the texturing, as I just feel the wear areas could have just been abit more selective. But none-the-less I'm envious of what you've produced.

    Quick question, now that you've creating a challenging hard surface model within Zbrush, would you say it's much faster then traditional box modelling and will this change how you now do all you hard-surface stuff?

  6. #81
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    Hondo_1 - Thanks man!
    Quote Originally Posted by CowboyBunny View Post
    Quick question, now that you've creating a challenging hard surface model within Zbrush, would you say it's much faster then traditional box modelling and will this change how you now do all you hard-surface stuff?
    Well , it depends on your skill and speed in the traditional package. If you have a lot of experience with hard surface in traditional packages you can go with that. Personally ,for games, I think I'm gonna use Zbrush, is fast enough for me and I think I'll become even faster with it.
    For now I'm not sure what you can do with the hard surface, specially if an intricate one ,for movies. There you need the mesh to be retopologized for using it with animation and texture. Than you need to crease again all your edges to obtain a good mesh when you smooth it at render. The movie situation is quite tricky, maybe someone with bigger experience can guide us with that.
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  7. #82
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    Hello there,
    I wish to share with you guys my latest work , a guardian bust.
    Hope you like it.
    Cheers!
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  8. #83
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    And the Marmoset/ texture version:
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  9. #84
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    Thumbs up

    Totally stunning and inspiring work Vlad my friend! The character bust are looking fantastic, really amazing job!
    Your sculpts are totally recognizable and I love the solid anatomy on your characters, they look like you can touch them!
    The marmorset render is looking great aswell, really amazing result, looking so real!
    Always a pleasure seeing your work! Keep it going
    All the best buddy and happy sculpting,
    - Kenny
    Last edited by KC-Production; 04-19-12 at 03:55 PM.
    Kenny Carmody
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  10. #85
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    WOW
    See you on the dark side of the moon

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  11. #86
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    Very nice!
    "We are living on this planet as if we had another one to go to." - unknown


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    Good job!

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    aweeesome!
    Available for freelanceing!
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    nice

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    if the model in zbrush looks fantastic, only gets better in marmoset! how you did start with it? your model has to have a good topology, i supossed.
    Sorry if my english is no bueno
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