Now that's awsome. The texture is not 'over done'. Its got that nice eye appeal. I really, really, really like this texture. And now I can see the horse better too, man, what a COOL concept. I am digging this sculpt alot. Ah, I noticed the tail in the back. Man, your really putting that fiber mesh to use. Cool beans for you my friend. I will be checking on your progress through out the week. Keep going, keep going-![]()


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The plane underlying the fibermesh already has a decent dirt road texture applied to it, so I'm going to go back and do the fibermesh treatment again only a lot sparser. I'm in the middle of creating an environment for this piece right now bit I haven't got anything worth posting as of yet. I'm pushing the poly count with 15 million polys on the horse alone, so I may have to create the environment seperately and photoshop them together for the end product. Not sure yet. My tank has over 40 million polys after I sharpened it up so my rig can handle quite a bit more, but zbrush has a tendency to bog down and crash a lot when I push it that far, so I'll just have to see how many polys I need for what I want to do.
Cheers, David
