This is a badass wartank! Looking forward to the end result!
Keep it going , great work mate
Drive train squared away, though not detailed yet.
very nice!!! about how many polygons are these pictures? you do a very good job doing it all in zbrush...i will have to try it myself,looks like a good challenge
Thanks, Prometheus. With 90% of the major construction done I'm sitting at just a hair under 14 million polys. That's pretty low by my usual standards. I have one model sitting at 34m but that was created before I even halfway knew what I was doing. The more I learn, the fewer polys I'm building up which is always a good thing.
Another update; most of the construction is done, with just touching up some rough places and adding a few detail pieces.
Hi Voodoodad, sorry I have not posted in a few... I am really digging this last vehicle. So heavy duty looking (looks like it belongs in 'HALO' or something?). Will call ya. Keep on ZBrushing.
This is like a cross between the new bat-mobile, and some bad@$$ terrorist killin device!
Love your work, as always.
I meant to ask...
Would you be willing to pass on a few tips about how you created that pirate ship?
I've been really toying with the idea of adding some sort of yacht or sailboat to this image that I posted the other day.
I ended up giving shadow box a second chance, but wasn't able to get any nice shapes going..
Thanks for your time,
the polypaint fits the model nicely !!
" crits n comments always welcome ! "
"if he who has the most fun wins ? - i won ten fold !! "
I'd be happy to Corey! Keep in mind that my memory is pretty fuzzy concerning anything that occurred more than five hours ago.
The hull of the ship started out in shadowbox (of course) with just a long box which I cut down on the sides with the mask curve tool. Once I exited shadowbox I had to experiment to get the roundness I wanted but found that spherize under the deformations subpallet worked really well. Click x (again, memory is fuzzy here so you may need to experiment) to use it on that axis only. You may have noticed that the ship has an odd shape compared to a regular craft and that's just because I wanted to do that. If you want a more conventional look, you shouldn't have to do much of anything to the hull. The raised decks in the back were just simple masking and extracting upwards using the the transpose move tool. You can do it with inflate on the y axis too, but I use transpose because it's faster and seems smoother than inflate for something like this.
The sails were something I was wondering how to do until I did some experimentation again. They're just plane3ds with double checked in the display properties. Then I used gravity under deformations to get them to billow out in the direction I needed.
The rest is pretty easy. Just poke and prod at the model till you get something you like.
Hope this helps, Corey! Your Overlook looks great by the way!
i would use the tools such as trimdynamic, trimadaptive and dam standard when working on hard surfaces such as your tanks.
try to use dam standard to harden the edges of your hard surfaces, and then use trim dynamic to find the planes you need....
It's great to see you put in so much efforts in all your models .. keep this up ~!
Ah man, this one is turning out real great Gary. Again, looks like something that belongs in Halo or something like that.