1. #1
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    Default First attempts

    Zbrush first timer here. The sculpt is based on Frank Miller's The Dark Knight Returns vision of Batman. An older, grimmer study of the character.
    Please feel free to leave c&c. Tell me what I'm doing wrong and (hopefully) what I'm doing right.






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    good start man..

    a good idea when posting images, is to post from a few angles so everyone can see more of the model, that way ppl can give u better feedback.
    From what i can see atm, his chin is a little too wide as is also the back of the jaw.. Check out the anatomy of a human skull and the planes of the face, they will help alot.. for any human, the cheeks are the widest part of the skull.

    your batman sculpt needs the distinct outline of the cowl and the mouth, u could use a mask to outline the area and sculpt a ridge to create thickness of the Headdress. and he definately needs some eyes..

    artists and sculpters always say...... The soul is in the eyes.. they are definately an important peice of the model. It helps give it more life..

    but anyway man, keep sculpting, keep practicing, u can only get better

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    Jutsu, thanks for the tips. They are most appreciated. Having said that, let me explain my thinking on some of the problems you found.

    1. I agree that the jaws are way wider than they would be on a real human but I'm not going for ultimate realism here. I'm trying to match the artwork in TDKR. I'll attach a thumbnail of the reference I'm using for the sculpt.

    2. I also agree with your comment about the eyes not being modeled, but traditionally (in the comics) you never see Batman's eyes. The Bat's eyes never showed up until the movie serials of the 40's, and that continues to this day in the movies. As I said, I'm going the comic-book version of the Bat, and not the movie version.

    3. You're absolutely right about posting multiple angels, but at the time I posted I didn't have the time to upload multiple pics and I haven't figured out how you folks do those multi-angle single pictures yet. (hint, hint )

    4. There is a very slight ridge showing the delineation between the cowl and his cheeks/chin, but I probably do need to enhance that some more. And now that I look a little closer, that edge kind of peters out as it goes down to the chin, so yeah, I need to work on that some more.

    Again, thank you so much for your comments Jutsu. They're helping me rethink my approach to this thing.
    Last edited by voodoodad; 11-14-11 at 04:36 PM.

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    No probs mate.. Im never grew up with comics, wish i did tho.. but now u say ur using a comic image for ref then it all makes more sense My brain automatically goes for the more realistic side, haven't sculpted much comic stuff. But keep it up man.. practice makes perfect.

    Multi-angle images are just single images of different angle stuck together in Photoshop or any type of image editor, but mainly photoshop.

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    [QUOTE=Jutsu;908786

    Multi-angle images are just single images of different angle stuck together in Photoshop or any type of image editor, but mainly photoshop.[/QUOTE]

    LMAO! Why did I never think of that? I was thinking there must be a feature in Zbrush itself that I was overlooking.

    /hangs head in computer graphics geek shame

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    Hopefully I've made a little progress. I'm partially colorblind, so please let me know if the skin tones are off. And I know the paint job is a little sloppy but this is nowhere near finished. This is the first time I've messed around with painting in Zbrush at all.

    I've spent the last couple of weeks devouring every Zbrush tutorial I can find, so I'm begging for c&c. Please help me learn what I'm doing wrong.


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    Your poly Paint looks fine man, im not overly experience in poly painting, the only thing i would say is that batman looks kinda purple,.. but then again, my monitor hasn't been calibrated yet either..
    Nice work man.

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    Default And now for something completely different...

    I'm changing between projects faster than Courtney Love changes rehab centers.

    Devouring tutorials at a rapid pace when I can find them and learning new things every day. Hope you guys like it.



    By the way, if someone could point me to a tutorial for creating whiskers I'd really appreciate it...
    Last edited by voodoodad; 11-24-11 at 09:33 PM.

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    Ok, somebody stop me. It's almost 3am here and I just keep on tweeking this thing.


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    A few changes...
    Last edited by voodoodad; 11-29-11 at 02:59 PM.
    Deviantart

    An old dog, learning some new tricks.
    Finished works
    Push the button, Frank!

    Joel: I can't do it... this just isn't working. I don't know how Shatner does it every week!
    Crowe T. Robot: I don't know why he does it, or who lets him do it!

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    Hmm... The thumbnail cropper isn't working for me.
    Deviantart

    An old dog, learning some new tricks.
    Finished works
    Push the button, Frank!

    Joel: I can't do it... this just isn't working. I don't know how Shatner does it every week!
    Crowe T. Robot: I don't know why he does it, or who lets him do it!

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    Ladies and gentlemen, may I present to you... the one... the only... the incomperable... the really, really badactor... Tor Johnson!

    Still a wip, especially around the mouth and eyes but I so enjoy hearing criticism I posted this early preview. Enjoy!Your pardons, please. I forgot to upload an actual photo of the man, considering how few people have actually seen any of his movies.
    Last edited by voodoodad; 11-29-11 at 03:27 PM.

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    Meet Marv. Yet another wip. I'm now officially begging for c&c. This is based on the Sin City character by the way.
    Deviantart

    An old dog, learning some new tricks.
    Finished works
    Push the button, Frank!

    Joel: I can't do it... this just isn't working. I don't know how Shatner does it every week!
    Crowe T. Robot: I don't know why he does it, or who lets him do it!

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    I can definitely see what you're going for.
    I find that when starting off with zbrush and digital sculpting
    It's best not to go for super detail right away.
    sculpting the pores and wrinkles of a character are really accents.
    Trying working on building form. Study face muscles and proportions.
    using brushes the like the clay buildup brush etc.
    A really good way to learn is to watch other peoples workflows
    See how they buildup the character and how they use subtools etc.
    A great place to look would be the the sony santa monica thread
    http://www.zbrushcentral.com/showthr...nch-Characters
    They post time lapses of pretty much everything on there.

    You have a great start keep working at it

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    Crevasse: thank you for your comments. I know exactly what you mean about jumping in to the fine details before getting the basics down. My Tor Johnson is kind of a mess because of my impatience, but in a (probably vain) attempt to defend myself, Marv really is supposed to look that way. You know... Comic book character... Features really distorted as opposed to a normal human...Here's the reference I used. I don't think my proportions are that far off, but I'm biased lol.

    Anyway, I'm a guy that likes to get really good at one thing before moving on to other things. So I'm doing one bust after another because to me the "face" of a character will catch interest before anything else.

    Having said that, I'm now attempting to copy some of the work of the old masters. Figure I might as well learn from the best.

    Here's my latest wip and reference.
    I know the ears are hideous and the eyes were done in a hurry, but other that that what do you guys think?
    Reference.
    Last edited by voodoodad; 12-04-11 at 09:13 PM.

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