Glenn and Dragon, thank you guys. If I didn't have people like you spurring and inspiring me onward and upward I probably would've quit Zbrush 2 weeks into it lol. Glenn, one more thing about those arches and gravity. Gravity really only works well as far as symmetry is concerned when the object you're editing is sitting dead center of your document. It seem like if it's off center on the x or z axis it pulls more on one side than the other. So when I did these, I picked the thick plane primitive and did most of the editing before I appended it to the man scene. That way I didn't have anything else in the way and didn't have to turn any visibility options on or off.
Dragon, as you'll see in the new render below I've got all the main pieces in place now. It's just a question of getting things looking exactly like I want them. The building (lodge is what sticks in my mind for some reason) needs a lot of work as it's sitting as a barely edited block of clay right now. And I've been working on the water surface all day and I'm still not satisfied with it. It's got some decent looking ripples, but I need it to have some wake type action around the pillars and parts of the landscape to give it a flowing sensation. Also, the specularity is off. I'm not getting any highlights from the matcap I'm using right now. If anyone has tips for this, please help a brutha out!
I've changed the angle on this render, which is one of the things I love about doing a big piece like this. There are so many possibilities to create different moods just by changing the angle it's incredible. I also enlarged my characters a little when I realized they actually weren't standing on the floor of the gazebo thing. Wow, how did I miss that? Lastly and most obviously, I added a background image and more lighting. Thanks for watching, guys. Stay tuned. Same bat-time, same bat-channel!