Hey everybody, i'm starting my new sketchbook here with my new account.
Starting with some of my recent jobs.
![]()
Hey everybody, i'm starting my new sketchbook here with my new account.
Starting with some of my recent jobs.
![]()
Amazing pieces! Great work!
Terrific sculpts and renders![]()
nice
Wow, nice models amigo!! can you tell us how did you render them?![]()
Thank you guys for the comments.
vladcostin: For the Render i used Vray and 3dsmax. Using linear workflow technique, i used a 3 or 4 Vray lights for each render. A classic Key light, A fill Light, one or two Rim or Kicker lights. And a small light for the reflect in the eyes.
I used also an HDRI map that i put in the environnement and skylight of Vray for the Atmosphere.
Activate GI, First Bounce Brute Force, Secondary Bounce Lightcache.
The Fur for fester and the mask i used hair'n fur in 3dsmax, making a pass and composed it in photoshop.
here are the maps i used for the compositing:
Ambient Occlusion, DOF, Fur, ID, and a beauty render. All in EXR 32bit because of Linear Workflow.
Hope it helps!
Thanks man for sharing your render techniques!! cheers![]()
Hey Guys, here is an update with my last commission, i had to reproduce an original sculpture made by the hyperrealist chineses artists Sun Yuan & Peng Yu.
Sculpt retopo and unwrap with zbrush, painted with mudbox, hair with hair n fur and 3dsmax, render with vray..
Hope you like it.
![]()
Last edited by julien3d; 12-14-11 at 04:22 PM.
I really like it man, I wonder if you can show it from different views ?
très très bon taffs
Breizh da Viken
Awesome stuff.
I can break down how you made the cloth look so good in your two rendered images?
Supers boulots ! Sculpting très propre et super rendus ! L'oncle fétide est énorme !
![]()
Thank you everybody, Merci a tous, KrisKelly3d sorry for not answering before, for the cloths it was quite simple, zbrush sculpt then adding bump and displacement maps, a diffuse map as the same as the bump map with a fallof. And some hair n fur rendered as a pass and composed with photoshop.
Hope it helps!