1. #1
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    Default DEXTER / Michael C. Hall - Zbrush

    Hi, this is my first realistic model. Its not finished yet, only a WIP. I choose Michael C. Hall because he has sharp features (easy to sculpt) and i am a big fan of Dexter. I´m learning a lot of things of head anatomy, C&C are welcome!


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    Hey good job. Lose that symmetry and the eyes need some work and you´ll be in good shape.

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    Amazing resemblance, and I have to agree with PeturA, I guess the eyes should go a bit more into the skull
    Trying the impossible make you accomplish the possible

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    cc:

    -larger more dominant tearsacks please
    -chin groove too heavy
    -chin to neck a bit weird, nearly looks like a double chin
    -lip swing doesnt fit
    -eyes further back
    -nostrils too round
    -adams apple a bit too dominant

    at least thats what i can think of right now :P
    but nice start
    always looking for all kinds of work in the field of design, art and creation

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    Nice start especially for a first try, can we see a profile and 3/4 view? Your ortho view isn't realistic and doesn't showcase how the head would look in 3D space. I think once you provide more views, peeps can better comment.

    Also, I'm not so sure they're heads that are "easy to sculpt", one thing I learnt recently is millimeters in faces make a huge difference, especially when trying to recreate celebrity heads. They're quite a bit of work to be convincing.

    Good luck

    ~t
    Last edited by lildragon; 11-04-11 at 09:58 AM.

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    Great references and very good start. This is inspirational. I need to get back to work on my version of him. I found him difficult to sculpt.

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    Hey, i made some improvements, i think . Thanks for all your advices.

    I work in the non-symmetry of the head, thats give realism! -Thx PeturA ,

    put the eyes "into the skull" (is a curious concept, at least to me because i dont know english and i dont even sure if i´m speaking correctly), imagine a skull under the skin -Thx karmajf,

    learn a lot of new vocabulary thanks to jaysu, i found the meaning of "chin groove" on Equine Anatomy haha, and i think that i fixed all you saw, was really helpful!,

    lildragon you are right, this time i upload two views, front and side, and tomorrow i´ll upload a 3/4. By the way, at this time i dont think that exist a head easy to sculpt , is harder than it looks, but i think that is more difficult to sculpt an old man´s head, with all the wrinkles.

    As you say, millimeters are very important, thanks for the advice. I spent many time studying every detail on this face but maybe something scaped my notice.

    And womball i´m glad that this could be inspirational, hope you enjoy this thread!



    Here are:






    Sure there are things to change, so feel free to coment! thanks
    Last edited by Moga; 11-06-11 at 08:00 PM.

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    Hey nice work
    SANDEEP SANAYE

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    Update! i choose new references images from the last episode. I put him hair but is only for visualization purposes, ill do in maya when i finished hi. sandeepsh, thanks i hope you like this too!.
    Last edited by Moga; 11-12-11 at 12:53 PM.

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    Update! I´m thinking that next step is fine detail and texturing. What do you think guys?


    Sorry if my english is no bueno
    Mi Sketchbook

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    i did some changes to the cheeks and put him less neck. Side view doesnt change very much, ill upload other views tomorrow, now sleep.



    And the next references images from episode 06 season 6.
    Last edited by Moga; 11-13-11 at 05:51 PM.

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    This is coming along nicely - I could instantly recognize him. As for suggestions, I'd check the width of the mouth, he seems to have a slightly wider one. Also the upper lip is a bit wider imo.

    Keep it up!

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    Hi Fess, thanks for the advice! i think that i fixed what you said in this new update. I also changed him cheeks (again) and play with the BPR and doing some texture test (very low quality) with Spotlight to see if im in the right way.

    PD: By the way, Fess i cheked your blog and i must to say that your paintings are amazing!
    Last edited by Moga; 11-16-11 at 04:21 AM.

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    I get some spare time at work and this are the last changes, i change the mesh so every view match with all references, thanks to spotlight! and did some detail, spores and spots.





    And i export to Maya 2012 with Displacement and Normal map, Rendered with Mental Ray. Next Step: Textures.

    Sorry if my english is no bueno
    Mi Sketchbook

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