1. #1
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    Default Poser Utilities plugin (beta) for ZBrush 4R2 (updated January 4 2012)

    Note that this is a beta version, currently Windows only. Be sure to back up your work before using the plugin!

    Installation

    If you installed the previous version make sure you delete both the PoserUtilities01.ZSC file and PoserUtilitiesData folder from your ZBrush 4R2\ZStartup\ZPlugs folder before installing the new version.

    Unzip the zip file to your Desktop making sure that the unzipping program preserves the file/folder structure. Generally a folder called 'PoserUtilities02' will be created. Inside this will be the actual plugin files/folder. You should have a PoserUtilities02.ZSC file and a PoserUtilitiesData folder (which contains the libPoserIO.DLL file). Copy the PoserUtilities02.ZSC file and PoserUtilitiesData folder to your ZBrush 4R2\ZStartup\ZPlugs folder and then restart ZBrush. You will find a new submenu called 'Poser Utilities' in the ZPlugin palette.


    Instructions

    *Export Groups to OBJs
    Press the 'Export Groups to OBJs' button to export an OBJ for each group of the current mesh.
    This button will export the selected mesh in ZBrush as separate OBJ files for each polygroup. The filenames will be the names of the groups in ZBrush. If the polygroups were assigned in ZBrush then these names will be something like 'Group43598'. If an OBJ was imported into ZBrush then the group names are preserved so long as no new polygroups where created inside ZBrush. That 'Save As' dialogue is just for selecting a folder for the files; the entered file name will not be used.

    *SubTools to Groups
    Press 'SubTools to Groups' button to export the visible SubTools as separate groups to a single OBJ file. The SubTool name will be the name of the group and duplicate names will have '_copy' added. Currently UVs are NOT exported. Note that the selected subdivision level for each SubTool will be used so make sure to set all to the level you want before exporting.

    *Export OBJ
    Press the 'Export OBJ' button to export an OBJ so that unused points are restored. ZBrush 4R2 will remove unused points when importing an OBJ; this option will restore them (as well as any groups and group names that are in the original file). When you press the button you will first be asked to choose a file name to save the new OBJ, then you will be asked to select the original OBJ that you exported from Poser. (Note that if you select this file as the 'Save As' file the plugin will still work but your original file will be overwritten.)

    Download here : PoserUtilities02.zip

    *Updated January 4 2012 - to include exporting SubTools to Groups

    I hope you find this useful. Please post any questions/suggestions in this thread.

  2. #2
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    Default

    Thank you.

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    Default Thanks!

    Thanks, great features for Poser & Daz users.

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    Thanks, sounds interesting!

    Waiting for a mac version.

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    Default

    Quote Originally Posted by TBAzB View Post
    Waiting for a mac version.
    I'll get that done when I can but it will be after the release of 4R2b.

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    Default Thank you!!!!

    You have no idea how deeply and how sincere this thank you is.
    What makes it even better is that Mr. Civis is the messenger with my
    biggest Christmas GifT.
    ....thank you very much.

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    Marcus, does this utility work with 4.2b or should we hold off upgrading? (Can't run 4.2 and 4.2b in parallel with the current upgrade process . . .)

    Thanks!
    -K

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    bicc39,

    Belated thanks for your kind words.

    Kerwin,

    I've not tested this yet with 4R2B but there is nothing it uses that has been changed from 4R2, so I don't think you need to hold off on updating. (But should you discover an issue I'll update the plugin promptly, so let me know.)

    Cheers,

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    Default Awesome!!

    Thank you for this plugin .. It's going to make life easier

    Have a blessed day!
    Tara

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    Default RE: Weld integrity / vertices alignment and Merged Subtools vs Polygroup export

    Character creators exporting for Poser may find that subtools merged into a single obj will not weld properly when imported into Poser and other studio rendering apps. You may find a gap around the perimeter of each group. Texture may not show the gap, however its apparent after rigging/jp that the groups are not adhering at the seams. Checking the .OBJ / CR2 reveal that the weld lines are in the files. Re-welding doesn't work. After experimenting I am finding that I can export a mesh from ZBrush with polygroups, however it can be done if the polygroups have already been converted to subtools. Use the Export All Subtools function in Decimation Master z-brush plugin. Start by Deleting Cache. THen select Freeze borders & Keep UV's options. Then hit Preprocess Current (should be a single, polygrouped mesh to start with). DONT DECIMATE. Now the last button "Export All Subtools" The result is a single .obj that is "soft" grouped (using z-brush names, you replace with Poser group names with text editor). Re-org the grouping structure the OBJ in Poser or PhilC's PHI Builder and your on your way to joint heaven or hell.
    Last edited by dreamcutter; 02-15-12 at 10:13 AM.

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    Good to see this is still being updated! Thanks for the link, Marcus.

    Since dreamcutter has a system down to retain welds, could this be built into a single export button in the poser plugin?

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    Quote Originally Posted by Gareee View Post
    Good to see this is still being updated! Thanks for the link, Marcus.

    Since dreamcutter has a system down to retain welds, could this be built into a single export button in the poser plugin?
    I don't know about that, I will have to look.

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    Thanks for at least looking into it!
    Last edited by Gareee; 03-19-12 at 01:24 PM.

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    Default Re

    I wouldn't bother with this .... Get DAZ Studio, use Genesis .... Import all your stuff there and rig, then export to Poser ...
    The new Daz Studio, and Genesis, is way better than Poser ever was .... all those complicated groups and objects. You can rig anything to fit Genesis, use all the morphs, as long as you build good geometry it will fit every time ...

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    Quote Originally Posted by justadeletedguy View Post
    I wouldn't bother with this .... Get DAZ Studio, use Genesis .... Import all your stuff there and rig, then export to Poser ...
    The new Daz Studio, and Genesis, is way better than Poser ever was .... all those complicated groups and objects. You can rig anything to fit Genesis, use all the morphs, as long as you build good geometry it will fit every time ...
    Not everyone want's to use Genesis.

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