1. #31
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    Starting on a new portfolio project. It's going to be the Banshee Pilot from Starcraft!
    New sculpted a girl before so should be fun.
    Enjoying it so far.

    Been taking my time with this one cause I dont want to mess it up.
    No ears because she wears a Headset. I may add them later just for ****s.
    C&C welcome and appreciated!

  2. #32
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    Girls features are looking cool. Did you ever do anymore work on that dragon on page 1? He was looking awesome.

  3. #33
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    Content for Mature Audiences only. Click to view

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    @Nyx702: Thanks. I've put the dragon on hold for the sec. I'm gonna go back to it after this project. I was stumped on the best way to do a few things but I've figure it out and I'm excited to get back to it.

    For now I've started a body for the Banshee Pilot.
    Still pretty rough but I think it's going pretty well.


  4. #34
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    More updates for the Banshee Pilot.

    Lots of plans for this. Though I'll probably be spending the next while on 3d total's Good vs Evil Contest http://forums.3dtotal.com/showthread.php?t=104221
    We'll see. Seems like a busy month. Hopefully I get lots of time to work.

  5. #35
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    hi. if you willing to create people, you should study the anatomy very carefully. right now, you have too much anatomical mistakes in every model. and you should ALWAYS sculpt ears, even if that will be hidden with helmet and etc.

    http://img338.imageshack.us/img338/8943/40900737.jpg

  6. #36
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    Been busy for the last month but im coming back to zbrush. To start I wanted to mess around with Fibermesh.
    So this is what I got. Who doesnt love bushy beards also did a scruffy one. Fibermesh is Awesome!

    Can't wait to start doing more. Maybe I'll continue with the this guy. Wanted to figure out a way to apply fiber mesh to lowpoly stuff to make realistic hair/beards so we'll see.

  7. #37
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    Keep it going crevasse!
    Like the new one a lot, great work on the beard as well!
    Best regards,
    Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  8. #38
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    Been a while, been work on low poly stuff and trying to learn unity. I need a break so I jumped into zbrush and concepted and character I'm working on.

    For the moment I'm calling him Omega and he's going to be a post apocalypse wastelander kind of thing.
    Fibermesh is pretty awesome for quick awesome looking results.
    So we'll see where this goes

  9. #39
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    Doing some retopo just because. It's a little wonky in some places, sometimes it wont let me move certain points.. weird.


  10. #40
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    If it wont let you move points, they may be masked. Just like any other mask you can hold down CTRL and drag a marque into the open veiwport. Peace-NickZ.

  11. #41
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    @nickz: Thanks, I tried that but sometimes it just didn't work not a big deal easy to fix in 3ds max or something.

    I did quick normal and diffuse maps to see how they'd look on the low poly retopo and here's my result

    Rendered in 3DS Max. looks pretty decent. always stuff to fix but I'm happy enough to move ahead with this project.

  12. #42
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    Working on a Half-Orc Character possibly for a larger project.
    still wip but i thought I'd share what I'm up to.


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