1. #241
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    EpiC Wicked Awesome !,,,,, this is how the pro game models should look !
    Last edited by lemontmoon; 04-21-12 at 07:36 AM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
    and scripting






  2. #242
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    Can't Stop loving GOW!!
    My 3D Models

    http://www.cgtrader.com/3d-models?utf8=%E2%9C%93&keywords=ZBRUSHINGMX

  3. #243
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    Default fantastic

    really love it.
    phat .


  4. #244
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    One day i'll understand how much objs you guys have in one character.
    It's so much detail!
    Btw, nice COG lady.
    Searching for an answer.

  5. #245
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    Absolutely love the GOW art style!!

  6. #246
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    I was wondering if there is any way you could post a couple of full close up head shots of the Armored kantus so i can use them for a clay sculpt im going? i love the work you guys are doing such great detail and care goes into all your work

  7. #247
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    Quote Originally Posted by ka5p3r1 View Post
    I was wondering if there is any way you could post a couple of full close up head shots of the Armored kantus so i can use them for a clay sculpt im going? i love the work you guys are doing such great detail and care goes into all your work
    I did some renders of the upper body front, 3q, side, back etc... Hope these help

    www.pseudo-pod.com/temp/ArmoredKantus_Bust.rar

    Good luck man!

  8. #248
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    Hey thanks guys! Great to hear it. Here are a few more DLC images.



    Jace (Young)



    Classic Clayton Helmet

    Boy

  9. #249
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    Wow some really nice work man. That First image looks like it was so much fun to do! Great work.

  10. #250
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    Hey Mike!
    Nice models!
    I'm working on a fan art right now, and i would like to know what's the exact number of subtools in a model like Hoffman or even the Savage Marauder.
    I don't know if it's possible, but would be nice to see it with the Xpose from Zbrush.
    Last edited by Shepard; 05-01-12 at 10:05 PM.

  11. #251
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    Just a tad late to this thread, but had to comment and congratulate everyone who worked on this project.

    Mind. Sufficiently. Blown.

    The sheer quantity of characters and attention to detail is mind-boggling.

    Thanks all of you for posting such beautiful, hi-res renders for us to marvel over and learn from!

    -Steve
    --

    Steve Talkowski | Sketchbot Studios
    design. create. animate.
    sketchbot.tv
    @stevetalkowski

  12. #252
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    Art of Gears of war is most great!

  13. #253
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    absolutley awesomeness

  14. #254
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    You are the man i want to be. Truly amazing work, got couple of tips for myself just by seeing it.

  15. #255
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    Thanks for posting these. I always love seeing new work from you guys.

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