1. #31
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    Default Epic and Awesome!

    Loving it all. Effing amazing. The detail, sense of materials, design.
    Great game also.

  2. #32
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    Default

    Congratulations! Amazing job, I hope that you're going to share more characters!
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    Crytek Budapest

    Certified Softimage Trainer

  3. #33
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    Default

    Just one more question. Can you tell me, what is a general timeframe of creating a character? From concept to the character ready to use in Unreal Editor.


    Cheers!
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    Crytek Budapest

    Certified Softimage Trainer

  4. #34
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    Default

    awesome!! makes me wanna be a better artist!!
    Like i said over at Kevin Johnstones
    "Gears of War 3 - Environment Art" thread:
    Any chance on the tutorial from you? Would be really great if you would just press record on your screencapture thingie and just upload a raw, doesnt even have to be edited, video somewhere.. im sure it would be a hit since a lot of pepe would like to see your process.. i would pay moneys for it!
    I realise that the process of creating something like this takes weeks (months?), but would be really great and informative to see the footage of the creation of some parts of it.. like.. 2 hours of your detailing techniques

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    Default

    Big Love!Fantastic!

  7. #37
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    awesome!!!..tnk for sharing.and now im going to play GoW3 in horde mode XD
    .-░-..-░-..-░-..-░-..-░-..-░-..-░-..-░-.
    Portfolio
    fantasy creature
    my works and wip


  8. #38
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    Default

    I agree....more pls pls pls, we know you're busy but please more

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  10. #40
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    Default I feel two things

    The first would be the inspiration this gives me and the second would be the envy that I have for this talent. I work on my art almost every single day (drawing and sculpt) and I have dreamed about not only being this good but doing this for a living since I was like 5 years old (now 30 and just getting into Zbrush). I would give up everything to do this even if I made less money except wife and kids! What can I say they have grown on me over the last few years. This is the art that pushes me to try harder. Fabulous stuff

  11. #41
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    Default

    So awesome thanks for sharing
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  12. #42
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    its amazing work like this that makes you go to the subtools Palette and add another sphere
    very inspiring
    Last edited by gwainbarek; 10-21-11 at 08:09 AM.


  13. #43
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    Default Sweet lord...

    I love the Gears lore and world design. VERY awesome seeing the raw designs!!! Wow...detail overload! Love it!!
    Jake "Grizzlyjake" Angell
    https://www.facebook.com/jakeangellart

  14. #44
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    Talking Ladies of Gears of War 3: Anya, Sam, Myrrah, Tempest, Berserker, Bernie Models

    Hello Everyone!

    This is my first post to Zbrush Central, and wanted to share some of the work that I did on Gears of War 3. It's really an honor being part of such a talented team, and growing as an artist simply by being around so many gifted individuals. The most challenging part for me was to try to achieve a balance of beauty and strength, as our male characters are depicted as being very strong and dominant.

    My duties are primarily female character related, with an occasional creature here and there. Credits are included on each image. If there's additional interest in Wireframes, Low Poly Models, and/or WIPs I can post some of those as well.

    That said, I hope you enjoy!

    -Chris Wells "Wallaby Joe"




















    Attached Images Attached Images  

  15. #45
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    Default

    The technical achievement of these things is really impressive. Very amazing sculpting. However....

    The designs of these things are just silly, borderline ridiculous. The first guy looks like goth kids that I went to high school with, some of the boss monsters look like japanese anime creatures, and many of the designs have just an overabundance of unnecessary detail that makes no sense and only helps to clutter the mesh into being a giant blob.

    Sorry to be so negative and blunt about it but I'm not interested in kissing up simply because the technical modelling is so amazing. All the technical modelling skills in the world won't save you from a bad design, and I feel that these just suffer horribly from terrible designs.

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