So, for the past few years, I've been doing a series called 'Lego Mega Man'. The idea was to do the complete opposite of what I did at work, with the notion of trying to understand 'cute'. So high res sculpting turned into.....Legos. I wanted quick turnaround, so I kept it simple, but as I kept doing more and more sets, it got more and more complicated....surprise.
With the previous sets I never emphasized how crucial zbrush was to the look of final product, but since this set (Kleptomania) debuted today , I decided to share directly with the community that has enabled me to do this stuff. I know it's not typical zbrush work, but I hope you all enjoy. Breakdowns of process will be posted later. Cheers