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    Content for Mature Audiences only. Click to view

    Mature Audiences thanks and sketchbook


    I must say thankyou for developing scultpris, its fast and the first time I made a complete figure (and its from sweden as me ).


    Well then, the figure was made in sculptris and rendered in zbrush with no special render features, i just chosed best. Its just a fantasyfigure and I decide to put a human body to it. Its all from my memory and I noticed I did the classic wrongs you do when you draw people, forget the waist. Ok its not finished but I dont think I will do more on this I probably start a new one instead (with referens and better alphamaps).

    If you want to say something just do it
    Last edited by dokido; 10-10-11 at 07:05 AM.

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    latest monsters
    I tryed with references also but that was hard
    have to practice more with realism
    monsters are just fun
    the last pic here is smooth with ipad program Procreate

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    must say sculptris is wery cool
    and fast
    someday I have to learn dynamesh
    but
    it can wait for a while

  4. #4

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    Quote Originally Posted by dokido View Post

    I must say thankyou for developing scultpris, its fast and the first time I made a complete figure (and its from sweden as me ).


    Well then, the figure was made in sculptris and rendered in zbrush with no special render features, i just chosed best. Its just a fantasyfigure and I decide to put a human body to it. Its all from my memory and I noticed I did the classic wrongs you do when you draw people, forget the waist. Ok its not finished but I dont think I will do more on this I probably start a new one instead (with referens and better alphamaps).

    If you want to say something just do it
    Nice. Creepy nice .

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    Thanks! I suppose that's why I never sleep over at my vacation cabin, witch is the background.

    Having a little hard to controll alpha bump, it's behave uncontrollsble I think. Have to find a better alpha brush perhaps

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    very nice !! Try adding your detail in Paint Mode, you can paint to a Normal/Bump Map ... It's faux Geometry, a lighting trick for game engines, but works great for tight detail like skin, veigns wrinkles and more. You'll find your alphas work much better in Paint Mode.

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    Thanks for the tip! I have tryed paint mode but not with bump and alpha, have to do that then
    I used 3dsmax before and have worked a lot with textures, but never succeded well with models, thats why I focus on models now. Love sculptris...
    I wonder if dynamesh is as simple, have not yet succeded to start it, have to watch some tutorials.
    When I loaded a sculpt obj in bryce it crashed, I think I have to retopolog it

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    I understand the brush now. It responds to vertex or detail. More detail on model is more detail with the brush. like a displacement map.
    well, here is the latest scetch without brushes though


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    Default postprocessing

    trying some postprocessing on an old modell
    still dancing in the dark
    zbrush rendering
    photoshop element mix
    acdsee postmix...

    Last edited by dokido; 02-09-12 at 06:34 AM.

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