First ever ZBrush creation. Dove head first into learning for a week, hopefully the sculpting ability will come soon.
2 hours to create.
Last edited by ThePriest; 10-08-11 at 01:26 AM.
nicely Done Man! Keep up the good work. I like the pattern design you use. I find it very interesting.
Hummingbird - 4 hours to create
*Edit. A few details about the creation of this object.
This started life as a dynamesh sphere and was quickly sculpted to give a rough representation of a hummingbird.
Once comfortable with the initial sculpt, I quickly re-defined the topology with qRemesher to better help with the polygroup slicing.
Several parts of the body were then extracted as a separate subtools, several other raised areas are simple panel loops.
Lazy as I am and without much regard for polycount, I dynameshed the separate pieces and used custom insert meshes to cut out various shapes from the model.
The final steps were created with the MaHCut mech brushes and the feather insert tool provided free here at this thread.
This test render was done with Vray in C4D, using a custom stage and some neat tricks to create an anodized metal surface.
Final poly count after Decimation is around 800k.
Despite not having perfect topology anymore, it held up to close up scrutiny.
My Zbrush philosophy is, if I'm not selling these models or having them inspected by some random studio, then they can function with whatever geometry works. So long as they look good in scene.
I'm also working towards creating a number of similarly themed hard surface sculpts that represent animals, birds, insects etc.
Each Model will feature the same kind of treatment, intended to represent mechanical version of the things found in nature.
I realize it's not even close in quality to some of the works posted here and I have a great deal to learn. But thanks for looking.
Last edited by ThePriest; 04-04-13 at 03:28 PM.
4 hours - imagine how long it would have taken back in the day of airbrushes and paint brushes.
Very cool combination of mechanics and organics.
But - if I would order this Render I would only have to pay 4 hours working time???
I'd sunbathe, have a Gin/Tonic out on my deck and pretend it took all day.
Originally Posted by Knacki
Just kidding. If I intended to sell this as is, I'm sure they'd frown upon the mess that is my geometry.
Last edited by ThePriest; 04-04-13 at 03:41 PM.
Work in progress; Sculpted and textured in ZBrush - Rendered with VRayforC4D
Great tribute to a great game.
All models besides the Ivy (on the left) created in ZBrush. Other foliage is Fibermesh.
Obviously the piece was inspired by the game Machinarium, but the exercise was to test
whether or not I could replace my entire modeling workflow with ZBrush.
10 days to create in my spare time.
Full Render done in C4D w/Vray; Here
Last edited by ThePriest; 04-24-13 at 11:00 PM.
a cute piece! nothing like robots having a good time!
Very cool piece! Has a realy funny vibe to it. Posing of the characters is ace. Looking forward to seeing textures on everything?
I considered making it darker, but in the end I opted for a lighter version.
Appreciate the feedback though.