1. #1
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    Default Tristan Patrick - Sketchook

    Finally gave up on making excuses and got my sorry ass back to work. Hope to fill this sketchbook with at least 2 speedsculpts a week, need to keep myself busy while on the job hunt. Anyways here is a speed sculpt from today, Roughly 2 hours. Sculpt is based off of this concept art: http://bestgamewallpapers.com/files/...oncept-art.jpg




    Thanks for taking a look, Critiques and comments are always welcome.
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    Default SpeedSculpt_02

    Speedsculpt of the night. Based off of a Concept by Wesley Burt. Personally I'm a bit disappointed that a lot of the detail work I did on the sculpt didn't come out in the render but Im still happy with it.


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    Default SpeedSculpt_03

    Hour speedsculpt after having some deep fried turkey, surprised I didn't fall asleep after the turkey to be honest.
    Concept is not my own, but I do not know who the original artist was so regretfully I can not credit him.


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    Very cool stuff here, loving the wax look, nice bust work!

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    hey, really cool sculpts in here!!
    love the expression of the last one, but all are cool! keep it up!!

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    Default

    Great sculpt!

    Let me help you out with the credits :

    The concept artist is Joshua James Shaw

    http://cghub.com/images/view/1380/

    -R
    Lead Character Artist @ Blizzard Entertainment | www.deadlytoys-studio.com | Facebook

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    Default

    Hi I saw your post and couldn't resist. I did this piece a few months ago. Check it out if you want. I think I like yours better. Yours is more stylized. Cheers!


    http://www.zbrushcentral.com/showthr...etchbook/page6

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    Default

    Thanks a lot of the comments guys!

    @d100763: Thank you very much. The last sculpt is using the new SSS Wax shader in R2.

    @wethand: Yea I loved how it was presented in the concept, I only wish I had pushed the eyebrows and lips a little more.

    @nassosa: Thanks a lot for the comment, I remember creeping on your work of George Papandreou a while ago. Love seeing the different approach to the sculpt. A few of my old classmates also did the same concept, each of us in our own style. Its very cool to see other people's take on a concept and what they see in it.

    @Renaud Galand: Thanks for the link! Glad my sculpt was good enough to be able to tell what concept artist it was :P Really love that Vampire Monkey sculpt you have on your portfolio, makes me think of Escape from Monkey Island.
    Last edited by TristanRPatrick; 10-10-11 at 01:31 AM.
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    Very cool stuff here. It's fun to see Yours and Nassos's work based on the same concept.
    They're both great

    TristanRPatrick what is the MatCap you used for an elf? (not the wax one)
    Last edited by nebular; 10-10-11 at 07:06 AM.

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    The grey shader is called RS_GreyClayLight created by Ralf Stumpf. When in school a classmate recommended them to me, they've been a lot of help while learning how to sculpt.
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    Default SpeedSculpt_04

    Another day another sculpt. Outdoing my goal of two sculpts a week for this blog right now but I've really been enjoying taking an hour out of my day to just relax and sculpt away. Wanted to try and do a harder edge styled sculpt.


    Last edited by TristanRPatrick; 10-10-11 at 04:59 PM.
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    nice bust work, clean sharp lines on the last one..recognized the RS matcaps right away ...nice work here!

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    Default SpeedSculpt_05

    Another one hour sculpt. Based off one of the original Salarian concepts from Mass Effect.


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    Default SpeedSculpt_06

    Another 1 hour speedsculpt with 15-20 minutes extra to figure out how to use dynamesh to combine the face tendrils to the head. Concept again from Joshua James Shaw.


    Last edited by TristanRPatrick; 10-13-11 at 09:48 AM.

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    These are great, nice collection you're building...what's the trick to combining the dynamesh?...my subtools seem to blend but there is a crease between them when I try to smooth it out...Thanks

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