@Ox- All materials are non-matcap. Matcaps don’t respond to custom lights, so they’re not useful when rendering with multiple subtools(I had around 50 before merging down). If you DO use multiple matcaps with multiple sutools, every subtool responds to a different set of lights/shadows. That looks VERY weird.
I experimented with a bunch of basic materials on different subtools until I got the right look. Here’s the breakdown:
Horns- skinshader04 (I know, weird choice, but it looked good!)
Skin- basicshader01 with specular tweaks and some polypaint layers.
Armor- Metallic 01 with subtle R2 noise applied. The gold inlays and bolts have more specular, darker metal has less specular (in the material sliders).
Hope that helps!
@Guti- I kinda thought he had a face which only a mother could love, but he’s got a special place in my heart, too! Thanks so much for the comment, totally made my day
@Madeline- Thanks for the kind words, but you copy/pasted it from another post, and that combined with your (lack of)profile makes you look like a spambot. Are YOU a spambot?! Whatevs, I still like you