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Hey nick, thanks for the comments, I'm in 2 minds at the moment wether to push the model more 'older' female or masculine female, my modelling needs tweaking slightly and I feel looking at it now, the eyes aren't situated correctly, it might just be me, I'm staring at it too long I think haha. It might come a little more to life with some hair and maybe a little more asymmetry.
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Oh my bad, I thought it was a man..sorry. If you're looking for an older woman look then you're headed in the right direction. Maybe shrink the lower lip a bit and touch up the nose. Also inflat the area over the eye and droop it down some. IF you'd like, I have an art book in digital format that explains aging and the effects on the human skin. If you'd like to read it let me know and I'll send it to you.
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Great! Cant wait to see it
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Hi there.
You have some interesting designs, and concepts, plenty of character in some of them. A few things that will help is try not to sculpt "on" the lips, but rather sculpt "out" of the geometry you have. Look at the lips as there being a upper lip, and lower lip, the upper being more forward over hanging the lower. There should be more edge to the bottom middle of the lip than the outside, this will help you avoid the lemon style lips.
Again for the eyes, try to avoid the Lemon style eyes by pulling the upper and lower lids in slight oposite directions, that being the upper (medial) portion, the bit closer towards the nose, and the (Lateral) lower outside portion of the lid. Close to the tear duct, (refference to the right eye) just to the right of it, pull a small bit of the lower lid up, your after creating curves, rather than symetrical forms. Same goes for the overlapping edge of the eye lids, look at lots of refferences and see how they vary.
Keep about a eye's width between the two eyes, this helps set the width of the nose, you dont have to stick 100% to these guides, but keep them in mind as you go. There is plenty more things, but for now, id check out some drawing books, look at the skull, and its forms, as im sure your doing. Look where parts of the skull is the highest, widest points, look at the angle of the (Zygomatic) Cheek bone and the arch, by doing this your set your self some rules that will be sculpted out within the first few seconds when you start new sculpts.
Keep posting, and enjoy, hope that helps.
Danny.
Last edited by tez; 10-02-12 at 04:11 AM.
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Hey Jonboy,
I like the sculpts, although I will agree that the pores in the mental ray render are a bit big. Keep up the good work
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