1. #31
    Member User Gallery
    Join Date
    Jan 2011
    Location
    Uk
    Age
    30
    Posts
    87

    Default

    Hey nick, thanks for the comments, I'm in 2 minds at the moment wether to push the model more 'older' female or masculine female, my modelling needs tweaking slightly and I feel looking at it now, the eyes aren't situated correctly, it might just be me, I'm staring at it too long I think haha. It might come a little more to life with some hair and maybe a little more asymmetry.

  2. #32
    Senior Member User Gallery
    Join Date
    Dec 2011
    Location
    Junin, Buenos Aires. Argentina
    Posts
    114

    Default

    Oh my bad, I thought it was a man..sorry. If you're looking for an older woman look then you're headed in the right direction. Maybe shrink the lower lip a bit and touch up the nose. Also inflat the area over the eye and droop it down some. IF you'd like, I have an art book in digital format that explains aging and the effects on the human skin. If you'd like to read it let me know and I'll send it to you.

  3. #33
    Member User Gallery
    Join Date
    Jan 2011
    Location
    Uk
    Age
    30
    Posts
    87

    Default

    WOW cheers! I would greatly appreciate that!

    As for thinking it was a man...no worries, It started out just as a quick 1 hour sculpt and I was in 2 minds what to do when I was sculpting, hahaha!

    I'm going to take your feedback on board and hopefully post something up in the next day or so. Thank you!

  4. #34
    Senior Member User Gallery
    Join Date
    Dec 2011
    Location
    Junin, Buenos Aires. Argentina
    Posts
    114

    Default

    Great! Cant wait to see it

  5. #35
    Member User Gallery
    Join Date
    Jan 2011
    Location
    Uk
    Age
    30
    Posts
    87

    Default

    Hopefully I'm going in the right direction with this........here's some slight progress on it, let me know what you guys think??


  6. #36
    Senior Member User Gallery
    Join Date
    Dec 2011
    Location
    Junin, Buenos Aires. Argentina
    Posts
    114

    Default

    woo! Nice update! I really dont know what reference images you're working with right now but I found one on the internet: http://www.extrospection.com/archive...8/IMG_7156.jpg . Maybe by looking at it you can tell what areas you need to modify. Like the middle brow area isnt so big and inflated. The tip of the nose is smaller. Etc.. I hope you understand. I have to say though, its coming along great, just stick with it and you'll see the fruits of your labor

  7. #37
    Member User Gallery
    Join Date
    Jan 2011
    Location
    Uk
    Age
    30
    Posts
    87

    Default

    Been far too busy at work lately so I thought I'd cram a little sculpt in, hope you like!


  8. #38
    Member User Gallery
    Join Date
    Jan 2011
    Location
    Uk
    Age
    30
    Posts
    87

    Default

    Another day another sculpt...thought I'd add some colour this time. Hope you like!


  9. #39
    Member User Gallery
    Join Date
    Jan 2011
    Location
    Uk
    Age
    30
    Posts
    87

    Default

    This is my first time using Fiber Mesh, and I've gotta say I'm loving it!! Can't believe it took me so long to test it out!

    Anyways , this took 2hrs starting with a Dynamesh sphere, most of the time was taken up with playing about with the Fiber Mesh settings lol! Hope you like!


  10. #40
    Member User Gallery
    Join Date
    Jan 2011
    Location
    Uk
    Age
    30
    Posts
    87

    Default

    God I'm crap at keeping this thread up to date, I'll turn over a new leaf.....promise!!

    Anyways, I thought I'd do a re-render with some shader and lighting tweaks to a previous model. I will hopefully finish this model quite soon.



    Let me know what you guys think.

  11. #41
    Member User Gallery
    Join Date
    Jan 2011
    Location
    Uk
    Age
    30
    Posts
    87

    Default Female & Headphones

    Heres a work in progress of my latest little project....



    Base Mesh Start - Was built in 3DS MAX



    Started to do more details and high frequency detailing.



    Polypainted and slightly changed the model for a tad asymmetry.



    Fibre mesh used as exported splines for hair test rendering.



    First test render in 3DS MAX using Mental Ray.



    There are currently no eyebrows nor are there any eyelashes, thats the next stop for me.
    Decided I dont like the hair so I'm going to redo it and add a little more such as a hoody perhaps or a top of some sort.

    Hope you will give me some crits and comments so I can improve. Many thanks for looking.

    (P.S. Sorry for the crazy long post on this. Didn't think the images would take up that much space )
    Last edited by Jonboywalton82; 10-01-12 at 01:11 PM.

  12. #42
    Senior Member User Gallery
    Join Date
    Oct 2004
    Posts
    1,427

    Default

    Hi there.

    You have some interesting designs, and concepts, plenty of character in some of them. A few things that will help is try not to sculpt "on" the lips, but rather sculpt "out" of the geometry you have. Look at the lips as there being a upper lip, and lower lip, the upper being more forward over hanging the lower. There should be more edge to the bottom middle of the lip than the outside, this will help you avoid the lemon style lips.

    Again for the eyes, try to avoid the Lemon style eyes by pulling the upper and lower lids in slight oposite directions, that being the upper (medial) portion, the bit closer towards the nose, and the (Lateral) lower outside portion of the lid. Close to the tear duct, (refference to the right eye) just to the right of it, pull a small bit of the lower lid up, your after creating curves, rather than symetrical forms. Same goes for the overlapping edge of the eye lids, look at lots of refferences and see how they vary.

    Keep about a eye's width between the two eyes, this helps set the width of the nose, you dont have to stick 100% to these guides, but keep them in mind as you go. There is plenty more things, but for now, id check out some drawing books, look at the skull, and its forms, as im sure your doing. Look where parts of the skull is the highest, widest points, look at the angle of the (Zygomatic) Cheek bone and the arch, by doing this your set your self some rules that will be sculpted out within the first few seconds when you start new sculpts.

    Keep posting, and enjoy, hope that helps.

    Danny.
    Last edited by tez; 10-02-12 at 04:11 AM.

  13. #43
    Senior Member User Gallery
    Join Date
    Feb 2012
    Posts
    114

    Default

    Hey Jonboy,

    I like the sculpts, although I will agree that the pores in the mental ray render are a bit big. Keep up the good work

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •