i´m deeply impressed by the new features of zbrush4 r2.
these are simply mind-blowing ! thanks pixologic. you guys rock !
cosmic ollie
i´m deeply impressed by the new features of zbrush4 r2.
these are simply mind-blowing ! thanks pixologic. you guys rock !
cosmic ollie
Really nice.
The material and environment is wonderful!
I have spent the last two hours trying to get toward your render settings in this image…not a fruitful journey…
Would it be possible for you to shed some light on this (pun possibly intended).
Thanks and Cheers,
~MAH~
Fantastic!
Irres Model und grossartiges Render
Great work. Just wow. Yep, R2 rocks hell and it makes everything so intuitive.
I quote Mahlikus about a render setup tutorial. Would be simply awesome to get some “light” into such splendid render.
Thanks allot and Tschüss.
Markus
wow
Nice render
Hi guys,
thank you for commenting on this one. the lightcap setup is actually pretty simple.
just download the file if you want to:
http://higher-lyrics.de/testLightCap.ZLD.zip
but please don´t expect anything special here.
The way to a good looking image in my opinion is the skills you have in post production.
Compositing is everything !!! step out of 3d as fast as possible
i also adjust the ao settings in the render globals to higher values as well.
I haven´t tried the new post filters in the new r2 version of zbrush yet. they look cool and
i´m going to give them a try but i prefer the work in photoshop.
you can make ugly renders look great that way
And i just follow simple principles that a photographer would:
depth, perspective and color.
e.g a good picture isn´t that saturated as you might expect. it also has little imperfections:
grain (noise) the main thing i use a lot is the ao pass and the the depth pass.
I do a little trick: i often use a inverted version of the depth pass
and add it BELOW the ao and the shadow pass. and i lower its opacity
then i change the layer mode to negative multiply.
this gives me the option to fake fog in post production and it adds a little
natural depth effect and atmosphere.
you could also use the depth pass as a layer mask for having total control
over color, sharpness or any effect you can imagine.
e.g the back areas of a model should be pixelated and the front ones are
perfect clear. just experiment with this concept.
feel free to download the example photoshop file as well:
http://higher-lyrics.de/Pro_Comping_CosmicOllie.psd.zip
it´s an old version save from cs1 but i don´t have the cash to upgrade ps at
the moment. i have no use for the new features of newer ps versions anyway
but i think it should be no problem to load the file into your new version of ps.
the model creation itself wasn´t that hard. i just randomly placed cylinders here and there.
I´m going to create something more complex and i´m going to spend more time for another
model in the next few days. this was just a project to learn the new features.
Cu soon
Ollie
Very good!!!
this is just amazing!
really nice , reminds me of some Akira art I saw at some point. The pen and ink/marker quality it has also just amazing.
Very Good Work here!
Only a question, where i must put the testlightcap.ZLD file to see it in ZB4r2?
Thanks
Bye