1. #16
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    Thank you very very much, this taught me a lot!


    Cheers!
    Mealea!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  2. #17
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    Quote Originally Posted by MealeaYing View Post
    Thank you very very much, this taught me a lot!


    Cheers!
    Mealea!
    hi
    I'm glad the tutorials helped you


    Last edited by gwainbarek; 10-11-11 at 11:04 AM.

  3. #18

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    nice use of cutter realy powerfull movie

  4. #19
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    thank you for the timelapse . they 're really helpful.

  5. #20
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    Those time lapse vids are a great watch, thanks! ^^

  6. #21
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    Default Cool.

    Very cool man!

  7. #22
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    Hi,
    thanks for your comments,
    its cool that the video helped you
    I moved all the videos to Page I and uploaded a new one

    here is a new suit update (wip)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	hard surface 4.jpg 
Views:	120 
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ID:	276629  
    Last edited by gwainbarek; 10-11-11 at 12:29 PM.

  8. #23
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    I started a new suit


  9. #24
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    Awesome thread, your hard surface stuff is really good!

    I have a question however: when I use the clip brush, most times I end up with ugly artifacts near the clipped edge; like the geometry hasn't been deleted, but it's just flattened where the I clipped it. I can post a picture if my problem is not clear
    Does this happens also to your models? How do you get rid of such artifacts?

    Thanks!

  10. #25
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    Quote Originally Posted by stefanobernardi View Post
    Awesome thread, your hard surface stuff is really good!

    I have a question however: when I use the clip brush, most times I end up with ugly artifacts near the clipped edge; like the geometry hasn't been deleted, but it's just flattened where the I clipped it. I can post a picture if my problem is not clear
    Does this happens also to your models? How do you get rid of such artifacts?

    Thanks!
    thanks


    you can "group loop" your extracted mesh before you use the clip brush,
    that should clean up the mesh*
    or you turn the extracted mesh into a single Polygroup,
    thats a good way to avoid artifacts,
    always use the same angle for cutting


    if there are still artifacts the only way to get rid of them is using (hide/select/ del hidden/close holes)

    the best way to get clean hard surface topo is using the zbrush retopology,
    but i it gives my a headache and i cant use it longer than 10 minutes without getting knots on my fingers


    *
    when working with clip brushes that way
    make sure that "polygroups" is activated under "clip brush modifiers" in the "brush" menu
    Last edited by gwainbarek; 10-22-11 at 05:47 PM.

  11. #26
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    just sketching around,
    I'm a big fan of the Blame! Series by Tsutomo Nihei,
    the new stuff is inspired by his manga




    update
    Last edited by gwainbarek; 10-20-11 at 06:15 AM.

  12. #27
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    I love the new suit thing, you should push it!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  13. #28
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    Looking good!
    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


    My New Photography Website:

    Http://davidchalkgraphics.com

  14. #29
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    hey thank you,
    another update, this time i'll finish it....maybe....^^

    Last edited by gwainbarek; 10-22-11 at 05:40 PM.

  15. #30
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    another update



    Last edited by gwainbarek; 10-23-11 at 07:43 AM.

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