1. #301
    Senior Member Follow User Gallery
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    love your works and renders sir.
    Hope you'll do some gumroad tutorials!
    Sergio Alessandro Servillo
    Sketchbook (discontinued), My sculpts, Anatomy for sculptors thread,

  2. #302
    Senior Member Follow User Gallery
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    Wow, very cool sci-fi armor you've made, curious what your next project will be.

  3. #303

    Default

    New model! I'm doing a detailed piece and wanted to do something fast inbetween :-). Sculpted in ZBrush, rendered and composited with blender, cycles. I was rather going for a concept than a perfect, clean version.


  4. #304
    Senior Member Follow User Gallery
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    Very well done!!!!!
    Impressive artwork on this thread.
    And, very nice cycles renders!

  5. #305

    Default Carol Peletier from The Walking dead

    Carol Peletier from the walking dead. Sculpted in ZBrush. Hair, texture and render in blender, cycles. I’ll see if I can post some more renders soon.


  6. #306
    New Member Follow User Gallery
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    Love it ! Good job

  7. #307
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    WOW! That's absolutely great! It will be cool to see another renders as well!

  8. #308
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    good character. and I'd like to get a better look, another renders please!

  9. #309

    Default

    One more alien to the crew. Sculpted in zbrush and rendered in Blender, Cycles


  10. #310

  11. #311

    Default Creatures for Beowulf: Return to the Shieldlands

    About a year ago I was contacted by Milk VFX and was asked to do some creature concepts for the TV Show Beowulf: Return to the Shieldlands. I worked alongside Milk VFX inhouse concept artist Grant Bonser during the character design process. These sculpts that I did are all pretty rough as this was done during the character concept stage. You can read a more in depth article about the VFX in Beowulf here



  12. #312
    Senior Member Follow User Gallery
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    Really great characters!! great presentation.
    _________________________________________________

    S K I N N Y B O N E Z


    "Hey, careful, man, there's a beverage here!" ~ The Dude.

  13. #313

    Default

    I finally got to finish an old speeder that's been lying around on my drive. It's modeled with zbrush, textured in substance designer and rendered in blender, cycles


  14. #314

    Default Robot

    The world need more robots... so I made one. Zbrush for sculpting, substance painter for texturing, blender for render (cycles) and compositing.


  15. #315
    Administrator Follow User Gallery
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    Looking good Daniel.

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