1. #1
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    Post MaxPower81's Sketch Book

    Welcome to my sketch book. It is my intent to add to this fairly regularly, so please do subscribe and enjoy!


    Mane Man

    Like everyone else, I wanted to explore the new Dynamesh features of ZBrush 4 R2, so I dug up this sketch I did whose glorious (ludicrous?) hair seemed the perfect challenge. My process in the video got a little random as I experimented with all the new stuff in strange new ways just to see what worked, so this isn't my typical workflow.









    music by:
    "I Look to You (feat. Kimbra)"
    Miami Horror


    I'm tempted to paint him up or render him in VRay or both, but before then I have another project I'll be posting any day now. Get excited.
    Last edited by MaxPower81; 09-27-11 at 02:54 AM.

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    Cool technique. I will explore that for sure

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    Really awesome sculpt mate! Love the design and expression.
    My only crit would be that I think the model could use a bit more refinement, especially the hair still looks pretty rough

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    looks awesome very solid shapes and form

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    very interesting workflow ! i will dig up that ! also, i noticed one thing : could you explain me how you managed to put the picture on the plane ? it's done with "quick sketch" ? or it was a polypaint from texture ?

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    Really like this cartoon bust very solid shapes
    congrats

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    i like

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    Great head! Thanks for the video showing how you did it, too!
    "An artist never really finishes his work, he merely abandons it."
    Paul Valery





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    Quote Originally Posted by -Storm- View Post
    Really awesome sculpt mate! Love the design and expression.
    My only crit would be that I think the model could use a bit more refinement, especially the hair still looks pretty rough
    Thanks. I totally agree on the hair. Frankly it was more of an excuse to use the new tools and it was only ever meant as a sketch. It was tedious getting it where I did. If it were for production I would go back and refine a lot.

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    @allaze, it's just a poly plane subtool with a texture map applied. I saved myself some trouble and kept it square and made sure my texture was too, so I didn't have to go in and match proportions between the image and the plane to get rid of stretching. Not very high tech but it works fine.

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    oh that is interesting, i will try to do similar

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    Excellent head.

    Wonderful skill !

    (I'm talking about Zbrush sculpting).




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    i'm liking that bust, nice style and expression. great work

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    Thanks for all the kind words folks. And thanks too to @pixologic on Twitter for the shout out on this thread. I'm flattered.

    I got a request on Twitter to see a wireframe, so here it is. It obviously doesn't look like much, but since I wasn't clear on what Dynamesh wireframes looked like before I had the chance to play with them, this might answer some people's questions.

    Last edited by MaxPower81; 09-28-11 at 12:55 AM.

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    While editing the main sculpt video, I realized I cut too much of the hair sculpting out. So here it is on its own. I used Dynamesh and a lot of Curve Quad Fill and some Clay Polish.


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