1. #16
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    really great stuff man! Question: Were the turntables done in zbrush

  2. #17
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    dude, you have a sick mind... Thank God, cause if you didn't we wouldn't have these to admire.
    Great work!
    Martin Andersson
    www.animation-hut.no

  3. #18
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    Just killer work, love the creature
    Dustin
    .:|Sketch Book |:.



  4. #19
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    awesome stuff splash!

  5. #20
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    Default Awesome!

    As said above ... the combination of organic with Mech is amazing! thanks for sharing. your work is inspiring!
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible


    My New Photography Website:

    Http://davidchalkgraphics.com

  6. #21
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    Thanks a lot for the comments everyone! Really appreciated!

    @ asecbrush: For the fingers I kept them separated far enough until I didn't need to be in Dynamesh mode. For the armpits, I split the arms using the Slice Tool and Dynameshed it with the "Group" option on. If I would've need to merge back the arm once the posing is done, I would've put the entire mesh on the same polygroup and Dynameshed it back (it,s preferable you do that when you are done with Dynamesh).

    @ Mantism: The Curve tool is pretty self explanatory once you use it! For the method on how to erase, it's simple: Click "Store MT" in the Morph Target menu to record the state of your mesh - sculpt in some details - if you wish to erase these details (aka, returning to the previously recorded state of the mesh) use the Morph brush and brush where you want the polys to go back in place.

    @ karmajf: Sorry, which piece?

    @ boblenain: Nothing was retopologized! Dynamesh provides enough flexibility AND constant mesh to no have any stretching at all. It's an effing awesome tool if you ask me.

    @ LeoAMD: The turntables are entirely done in ZB4R2, no postprod. The render were retouched only to put a black fade around the canvas, put my signature and adjust the levels a bit (which could've been don in the Adjustment menu anyway!). Oh yeah and the random blur in the beautyshot of Charlotte was done in Photoshop also, but every other lens blur was done in Zbrush.
    Marco "Splash" Plouffe - Digital Sculptor
    http://www.marcoplouffe.com

  7. #22
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    Awesome work Marco!
    The exovirus is stunning man! So many details!

    cheers!
    3D character artist / Digital Sculptor

    Portfolio

    http://mastein3d.blogspot.com/
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  8. #23
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    It was great working with you, your first piece made my girlfriend scream, so haha thanks for the laugh as well :P

    but in all seriousness, wonderful work, and great presentation

  9. #24
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    By far, this is my favorite Z4R2 beta Model! The beauty of soft curves and mechanical elegance.
    Wow and bravo!

    ~MAH~

  10. #25
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    I already told you that but ... man, I loved the work you did for this beta !
    Congrats !

  11. #26
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    Excellent, stunning and clean sculpt & renders.
    Rasta's -Tutorials can be found hereD

    Link-thread to all tutorials:
    http://www.zbrushcentral.com/showthread.php?p=673344

  12. #27

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    Charlotte looks great, if for some reason they ever remake Metropolis, Maria needs to look something like that.
    http://morgancrooks.blogspot.com/

  13. #28
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    She is really great Marco. Beautiful work.

  14. #29
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    very cool~~~

  15. #30
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    Thanks for the comments guys!

    @ Framedworld: Mission accomplished then

    @ Michael: That is a bold statement and I LIKE IT!
    Marco "Splash" Plouffe - Digital Sculptor
    http://www.marcoplouffe.com

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