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  1. #1
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    Feb 2010
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    Montreal
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    Default ZBrush 4R2 Beta Testing By: Marco Splash

    Hey there! My name Marco Plouffe.

    I hope you're excited about the new release cause I have no doubt you're gonna trip balls like I did!

    Here is a couple of renders from models I did using most of the new tools.

    Don't hesitate to post a question, I'll answer gladly in time!

    Exovirus















    Here's a one way to use the Curve Stroke Tool followed with a quick video





    Here's an example on how you can start modeling anything you want even starting from a sphere or a neutral basemesh.



    For additional work, come take a look at my website: www.marcoplouffe.com
    Last edited by Marco Splash; 09-24-11 at 12:58 PM.
    Marco "Splash" Plouffe - Digital Sculptor
    http://www.marcoplouffe.com

  2. #2
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    Default

    Charlotte the Harbot













    This was the base anatomy and "basemesh" (arms where split with Slice Tool and giving a different polygroup to not merge while Dynameshing)



    For additional work, come take a look at my website: www.marcoplouffe.com
    Last edited by Marco Splash; 09-24-11 at 01:02 PM.
    Marco "Splash" Plouffe - Digital Sculptor
    http://www.marcoplouffe.com

  3. #3
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    Default

    Awesome sculpts Marco!

    One question regarding Dynamesh: does it do a good job remeshing at places where the mesh is close together? I mean like fingers and toes?
    Remeshing tended to "destroy" fingers and make them a continuous mesh, so I hope Dynamesh will be better than previous remeshing?

    Thanks, Dominiek.
    Happy ZBrushing! Greetings, Dominiek.
    My sketchbook :
    http://www.zbrushcentral.com/showthread.php?165152-My-stuff



  4. #4
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    Delaware
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    Default

    Brilliant work. That is one of the coolest cyborgs I have seen.

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