Here’s my first complete 4r2 piece. a lot of trial and error with this one, loads of fun and excitement over the new features. I can’t even begin to express how happy and proud I was being part of this. Pixologic rocks the house!
Solely done in Zbrush, started from 2 Spheres ( one for the body one for the head),insert and curve brushes, dynameshed, some parts group-split into subtools and finally subdivided for fine detail and polypainting.
of course it is rendered in Zbrush and might I add, there was almost Zero post-processing in Photoshop, other than a little exposure tuning and a very slight background gradient here and there. no separate render passes where needed.
Below the images are a few wip videos and at the very bottom is a quick tutorial about the hair creation.
If there is interest I can post my custom shader and the light setup for this one too.
wip videos:
[youtubehd]XYFHX1l7VeA&hd=1[/youtubehd]
[youtubehd]V1GRHG9uZd0&hd=1[/youtubehd]
[youtubehd]Pd3nnwG1Da0&hd=1[/youtubehd]
[youtubehd]6yN8dutGYeM&hd=1[/youtubehd]
[youtubehd]tSIcMvHOT30&hd=1[/youtubehd]
[youtubehd]nkfIYK7beO0&hd=1[/youtubehd]
a quick ‘how to’ on how I created the hair:
[youtubehd]X2UDDClI2Jo[/youtubehd]