1. #16

    Default

    great ! thanks for sharing !


    now Available forfreelance,

    contact me at
    :
    majid.smiley at gmail.com
    .
    majid_smiley at hotmail.com


    www.majidsmiley.com

    https://www.facebook.com/majidsmileyart


    My Interview with 3DCreative Magazine





  2. #17
    Senior Member Follow User Gallery
    Join Date
    Nov 2010
    Location
    Sydney, Australia
    Posts
    135

    Default

    6 stars!!

  3. #18
    New Member Follow User Gallery
    Join Date
    Jul 2006
    Location
    china
    Age
    34
    Posts
    27

    Default

    nice detail

  4. #19
    Senior Member Follow User Gallery
    Join Date
    May 2009
    Location
    Croatia
    Age
    33
    Posts
    2,557

    Default

    Great work!

  5. #20
    Senior Member Follow User Gallery
    Join Date
    Oct 2004
    Location
    Grenoble/France
    Age
    44
    Posts
    711

    Default

    Bien joué gars !
    Well done M8 !

  6. #21

    Default

    Thanks guys !!

    for the alpha, i used the one shared by eugene fokin, and i don't remember where i get the chainmail, but if someone get the name of the artist don't hesitate to tel me
    alpha.zip

    for the noise maker use, Uv's are really important (and are done for every element where i used the NoiseMaker) even if it works without, you will have a way bigger control with them.




    @zeoyn:thanks man, yes you can bake that on a normal map or a displace as it's not a texture trick, once applied it's on the mesh exactly like if you sculpted it

    ++
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Texturing_003.jpg 
Views:	2302 
Size:	66.5 KB 
ID:	273524   Click image for larger version. 

Name:	weave01.jpg 
Views:	2359 
Size:	63.6 KB 
ID:	273525   Click image for larger version. 

Name:	weave02.jpg 
Views:	2524 
Size:	83.3 KB 
ID:	273526   Click image for larger version. 

Name:	weave03.jpg 
Views:	2812 
Size:	104.8 KB 
ID:	273527   Click image for larger version. 

Name:	origimage_1_440906.jpg 
Views:	2441 
Size:	171.3 KB 
ID:	273528  


  7. #22
    Senior Member Follow User Gallery
    Join Date
    Mar 2011
    Posts
    303

    Default

    Sweet sculpt. Thanks for sharing your techniques.

  8. #23

    Default Awesome :D!

    Head render looks sweet! Well everything looks sweet but i am most curious about head render.
    Any chance for more detail on skin/SSS render set-up? Are you using any of Z4R2 features for that?

  9. #24

    Default

    Quote Originally Posted by koshey View Post
    Head render looks sweet! Well everything looks sweet but i am most curious about head render.
    Any chance for more detail on skin/SSS render set-up? Are you using any of Z4R2 features for that?
    attached on the first post is the shader that i used for the head, and after it's only tweaking the new BPR filters and adjustment .

  10. #25
    Senior Member Follow
    User Gallery
    Join Date
    Feb 2010
    Location
    Montreal
    Posts
    434

    Default

    Thanks for the alpha and UV trick man!
    Marco "Splash" Plouffe - Digital Sculptor
    http://www.marcoplouffe.com

  11. #26
    Senior Member Follow User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    32
    Posts
    2,148

    Default

    This is one of the best renders of skin I have seen from zbrush. Excellent character too.

    I was playing around with your material, but I can't seem to get the lighting to work well with it. Any tricks to getting lighting to render like that?

  12. #27

    Default

    Quote Originally Posted by MFleuret View Post
    attached on the first post is the shader that i used for the head, and after it's only tweaking the new BPR filters and adjustment .
    Thanks MFleuret, worked great!
    If you don't mind me asking...
    One thing i don't understand is the wax preview modifier looks completely different while sculpting then when it's rendered in BPR(most obviously evident if i crank wax preview settings like mad so that subsurface color bleeds out very sturated and evident but BPR is very toned down if visible at all). Is this wax modifier ment for preview only and i still gotta tweak regular SSS material to render in BPR or am i missing some settings somewhere? How can i achieve the same look at render time as during sculpting?

  13. #28

    Default

    Quote Originally Posted by womball View Post
    This is one of the best renders of skin I have seen from zbrush. Excellent character too.

    I was playing around with your material, but I can't seem to get the lighting to work well with it. Any tricks to getting lighting to render like that?
    unfortynatly i have lost my bpr render settings, but i remember that i didn't change the light that much, just the angle of the main one.

    Quote Originally Posted by koshey View Post
    Thanks MFleuret, worked great!
    If you don't mind me asking...
    One thing i don't understand is the wax preview modifier looks completely different while sculpting then when it's rendered in BPR(most obviously evident if i crank wax preview settings like mad so that subsurface color bleeds out very sturated and evident but BPR is very toned down if visible at all). Is this wax modifier ment for preview only and i still gotta tweak regular SSS material to render in BPR or am i missing some settings somewhere? How can i achieve the same look at render time as during sculpting?
    yes, the wax preview and the one rendered in bpr are pretty different, i didn't used the preview one while sculpting the character as it has been released just after my sculpt. but i guess the real time one and the bpr one will not look exactly the same, sorry for not being able to help you more.
    Last edited by MFleuret; 09-25-11 at 07:35 AM.

  14. #29
    New Member Follow User Gallery
    Join Date
    Apr 2004
    Posts
    19

    Default

    Hi max

    Firstly ,awesome work and thanks for sharing your workflow .
    I notice you have a style with your textures that I have seen only a few times before ,it has a rustic ,kind of noisy hint to it which I have been trying to get in my own work .slidelondon have the same style .could you tell us how you achieve this effect as it pushes your work from very good to absolutely awesome .

  15. #30
    Senior Member Follow User Gallery
    Join Date
    Jul 2003
    Location
    Budapest, HUN
    Posts
    584

    Default

    Great character. Great workflow
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    ZBrush, Maya

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •