wow thank you for the explanations and for that video. without it i never would have figured out that to load an alpha i need to click that little tiny circle in the corner of the preview window.![]()
wow thank you for the explanations and for that video. without it i never would have figured out that to load an alpha i need to click that little tiny circle in the corner of the preview window.![]()
Last edited by womanonfire; 09-22-11 at 05:20 PM.
SolidSnakexxx: hey Yong, thanks so much and you are very welcome!!!! Look forward to see what you do with the new Z
Abe_Tamazir: hopefully, you’re up and running by now.. it’s magic! Regarding instances: if you mean duplicates of a subtool that automatically update as the original changes -> that’s not added (but Curve TriFill & radial symm gets you very far in shaping multiple instance at the same time though -> you gotta’ check it out) thanks for stopping by man![]()
Frenchy Pilou: hehe… I guess we’re up and running again -> more pages on the way -> I’ll email you asap (got a very busy weekend though) talk to you soon Pilou
Bas Mazur: met plezier gedaan Bas! My pleasure – this new stuff should fit neatly, nicely and snuggly into your workflow!!
Lazy noob: hey man, thanks so much -> now get off your lazy butt & start sculpting!!!!![]()
Julian_K: hey buddy thanks so much and yeah, it has been so… well… hectic(?!)… every minute spent in R2 was a pleasure! Hopefully we can Skype over the weekend -> got stuff I need to show ya!
Santis: thanks man -> I’m glad to be able to post new stuff! Noisemaker is great -> wait until you see it’s update! Thanks for stopping by man
Dman3d: hey Dustin, glad u like! I hope you’ve gotten your email by now -> you’ll love it![]()
Skaale: thanks man!!-> Noisemaker allows some very interesting experimenting (just wait until you see the Noisemaker update that’s underway…) I will use it in every future sculpt… .
Marco Splash: thanks Marco & you are very welcome -> Noisemaker will solve so many texturing problems!!
Derek Frenzo: thanks so much Derek!! So glad you like the tips![]()
Piggyson: Joseph, really appreciate you takin’ the time to drop me a line& you’re welcome!!! R2 is really, really good, don’t you think?
Burchigb: that’s a very nice comment -> I’m glad the tips are useful (and understandable) I was aiming at giving you a flying start
Ineversleep: hey man, thanks for taking a look & the great commentI’ll post more though!
Womanonfire: thank you and thanks for letting me know; I tried to explain a few items that became invaluable in my sculpting workflow –but a bit difficult to figure out- I’m glad the explanations are clear
Oh boy... got a new toy and so little time to play...
(boys and their toys ...)
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
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Etcher On YouTube: EtcherTube
Thanks for putting such a great post together Etcher!
Had a chance to play with dynamesh today, and am mightily impressed - crazy new possibilities.
as usual, so very, very damn cool
great again ! Thanks for sharing,
do you have any tutorial to see how you make those custom Alphas ?
Majid Esmaeili
majid.smileygmail.com . majid_smiley
hotmail.com
My Interview with 3DCreative Magazine
hey Geert nice and thorough as alwaysOne's always learning new tricks from you!
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Awesome work
We are waiting more of your work!
Great work Mr. Melis. Thank you so much for sharing your process. I also have you to thank for getting me up and running with Noise Maker! I really appreciate it.
Is there any chance you might share that page showing how you made the tile-able chain mail alpha?
Thanks!
abhominal: thanks & you're welcome!!! Yeah, Dynamesh is beyond awesome, allowing virtually limitless possibilities and experiments-> needless to say I'm looking forward to see what you'll do with the new Z
jmenna: hey Joseph, thanx for taking a look and the great comment man -> more soon!
majid_smiley: thank you Majid! I'm compiling the sheets with the custom alpha workflow right now and hope to upload them as soon as possible-> check back soon
Ghostdancer: alpha update on the way (I'll change the thread icon when I upload them) thanx for stopping by and checkin' out tha worx
Intervain: thanks Magda, new tricks eh... look who's talking...
misterix10x: thanks for the great commentI'll probably manage more updates this week -> stay tuned!
poda: thank you very much Sir! I'm compiling the alpha sheets right now-> I originally planned to upload them when R2 launched but... family and work ... . Aside from the tileable alpha, they'll contain a very interesting extra tip toocheck back soon!
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
Join me on Facebook
Website: www.geertmelis.com
Etcher On YouTube: EtcherTube
Hi Etcher.....Hey,...Thank You.
...Your tutorials and step by steps always make my life and learning journy a whole lot easier and enjoyable...Really and very much appreciated..Thank You Again..
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I can't thank you enough for all the tutorials you gave us. You are awesome.
I want to thank you Etcher for making it easy for someone like me to understand. I do have a question though. Experimenting with your tut I find it easier for myself to work on a subtool with 0 thickness during this process, however I need to add thickness to get the piece to show up proper on my main tool. Is there a way to do this w/o screwing up the noise texture after it has been applied? I tried inflate and the result was interesting to say the least.
Spiritdreamer: thanks for stopping by man, you're very welcome -> hopefully you can get something out of this update too
Demonfetus: thanks so much here's some mo'
Muddpit: You are very welcome. I'm not sure I understand your question properly: what thickness are you referring to (or do you mean Strength?) I would work with layers and layer strength to accentuate the noise texture. Check out the update!
Hope these are helpfull - should we create a tileable alpha repository on ZBC?
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Last edited by Etcher; 10-02-11 at 03:06 AM.
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
Join me on Facebook
Website: www.geertmelis.com
Etcher On YouTube: EtcherTube
Awesome update, thanks for taking the time!Great technique !
"should we create a tileable alpha repository on ZBC?"- I vote in favor of that!![]()