1. #1
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    Default ZBrush 4R2 Beta Testing By: Frederik Storm



    Hello fellow zbrusher!

    I'm so excited to show you all the work I did during the beta.
    My main focus for the beta has most definately been dynamesh, a feature that I now don't know how I could work without, I really really like this new feature!
    It is very simple to use, and makes sculpting in zbrush even more fun. Another really great new in zbrush 4R2 is the update on the rendering and lighting parts. The modifier, light can be colored, and the new matcap tools are just great!

    But enough about that, let me show you guys my work.
    This alien, was my render fun test, and dynamehs test, the cape and head are made with dynamesh.





    This alien was designed and build using dynamesh, video below.
    Not much thought behind it, other than just to have some fun





    The video is in 3 parts, first part here:


    This little ugly fella was a dynamesh design test as well, video below.





    Another dynamesh test.







    Hope you guys like my models and the videos!
    And feel free to drop any questions you might have, I'll be more than happy to answer.
    Last edited by -Storm-; 09-22-11 at 02:22 AM.

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    man, such great style on every of thiose works ;D

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    Haha. Always a laugh to see your stuff Fred.
    Portfolio

    ..Now available for freelance..

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    Awesome. Thanks for vids.
    Is dynamesh very similar to sculptris?

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    Excellent work as always!

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    glad to see some new stuff =)
    I am a huge fan

  7. #7

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    great works !
    Majid Esmaeili

    my Facebook Page

    Email: majid.smileygmail.com
    .
    majid_smileyhotmail.com

    My Interview with 3DCreative Magazine





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    Oh man, can't wait to get my hands on this! Looks like so much fun!
    Awesome models, I love the first one, great sculpting and render! :tu::tu:

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    @slocik
    Thanks a bunch! I really appreciate it


    @brettSinclair
    Hey Brett! Always a pleasure to hear from you! Thanks bud!


    @JoseConseco
    Hey Jose, you are very welcome. Dynamesh is quite different from sculptris I think, and thats for the better.
    First of, you still got subdivision levels. And what you do is, you tell zbrush when to reevaluate the mesh. Say If you make a tail like I did in the last video.
    I hope its making some kind of sense? You simply just CTRL drag, when you want to reevaluate the mesh, and it generates new topo for the mesh, it works super smooth.


    @AJ Jefferies
    Hey Hey buddy, glad you like it


    @Gedn
    Thanks man, I'm so glad you like them, I'm so excided to finially be able to show some 3D models again!


    @majid_smiley
    Hey Majid! So glad you like it mate, always good to hear from you!


    @Santis
    Hey Buddy! I can't wait to see what you come up with, I'm 100 % you are gonna love the new features!
    Thanks!

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    Fantastic stuff Frederik, that Octo alien is awesome! Would be awesome to see you put some textures and render these guys out!
    *Character Artist at RockStar Games*

    *Available for Freelance*

    CLICK HERE FOR PORTFOLIO



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    Characters are just terrific
    they really come through
    Dustin
    .:|Sketch Book |:.



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    Great work!Fantastic style! I love your stuff!

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    I was looking for you in all these images. I was scared they excluded you from the beta. Glad they didn't
    I enjoyed the videos. I like how you spend all that time shaping the major forms before you start sculpting.
    I also like how you just kill the concept and move on to something completely different.

    When you create the mouth sockets, do you just drag like the old days and then the dynamesh will re-calculate
    a proper mesh? Earlier I always struggled with eyesockets and mouths unless I created an inverted zSphere for those areas
    to get the loops. Dyna mesh eliminates all that it seems. Can't wait!....
    Martin Andersson
    www.animation-hut.no

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    stunning work as always Fred!
    Keep them comming!
    3D character artist / Digital Sculptor

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