Hey dudes thanks, the beta was a ton of fun, I’m waiting for it at the office now lol, to get the same details or close to them you need to do one of three things, use the insert brush to simply just insert the mesh without dyna mesh, use a denser version of dyna mesh at a higher sub d level, or use make based from the height map of the new sculpt, dynamesh and use the masking by intensity to allow you to quickly refine the edges. I use this stuff as retopo base, which dyna mesh is great for producing btw, then I use softimage to decimated it back down because I can perserve edge flow in it pretty well. Hope that helps, can’t wait to see the great stuff the community is gonna rock out. \m/
Stay metal
Dave