1. #1
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    Default Ecorche Anatomy

    I have been working on a project for a few months now that doesn't involve any anatomy and so I decided to sculpt and ecorche study today in order to get back into some anatomy work. I used the usual Sobotta Atlas of anatomy and Gray's Atlas of Anatomy fore reference. The main shape was boxed out in lowpoly with Zbrush and then divided and sculpted using the Claybuildup brush which is my favorite for doing this sort of thing.

    I want to play around with this some more and try out some dynamic looking poses and possibly add more detail. Thanks for looking.

    Arran
    final1.jpg
    final2.jpg
    http://www.arranlewis.co.uk

    I let go of the rope once, but now, I am climbing like a monkey.

  2. #2
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    Did you do this if so very nice
    Nicholas Hall
    nickhall0254@me.com

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  3. #3
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    that looks great, very nice job.

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    Excellent work,love wut u did with the shader on that last one with subsurf mind posting a front view with the same?

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    Really nice ecorche! SSS looks great!

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    Awesome as allways!

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    Wow! That looks cool!

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    Default Front using slight sss and soccer pose

    Hi, thanks very much for your comments. I have been practising posing the model before I go back and work more detail into it, just to have some fun I guess. Every time I use transpose I find it easier, I am learning more about the best places to begin and end a mask and how much to soften it before moving limbs which can make a big difference to the amount of model correction you have to do once the pose is complete.
    Last edited by Arran J Lewis; 09-19-11 at 04:45 AM.
    http://www.arranlewis.co.uk

    I let go of the rope once, but now, I am climbing like a monkey.

  9. #9
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    Default Female Anatomy

    I have now got the female model done. I found it a bit of a challenge at
    time to get a muscular figure to look female. It really helped me
    observe the profile shapes of the female anatomy. I realise that both
    the male and female figures I have made are athletic in form, as this is
    the idea for a starting point of reference. I admire people can can
    instantly sculpt a variety of body types showing a great knowledge and
    understanding of how the weight of the fat and skin hangs off the frame
    in places. If anyone wants a good reference for muscular anatomy then
    Frederic Delavier is the most amazing and drawing the human anatomy as
    found in his Strength Training Anatomy books.

    http://www.arranlewis.co.uk

    I let go of the rope once, but now, I am climbing like a monkey.

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    Woow this is amazing. great work man.

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    awesome work on the female
    Portfolio

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    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

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    Thank you for these, they are fantastic.
    I have a LOT to learn about anatomy and these will help.


    Thanks again and Cheers!
    Mealea
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    Default New Born

    This is new born baby, which is part of a collection of weekly developments of the fetus. I have been experimenting with rendering using a quad shader, with a slight amount of strength on the wax modifier, and also I added the 4th shader (s4) using a light cap that I made up that allows me to enhance edge light and colour. I found that using a shader for the edge light effects offered a quick way to make adjustment. There is nothing fancy used in the render settings, just AO and Shadow both on moderate 'Angle' 140 and 'blur' 6. There is a small amount of PS work in this just to enhance a few things. Thanks for looking.

    Arran
    Attached Images Attached Images  
    Last edited by Arran J Lewis; 10-04-11 at 03:32 PM.
    http://www.arranlewis.co.uk

    I let go of the rope once, but now, I am climbing like a monkey.

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    Thumbs up

    good stuff you got there!!! really amazing work!!!

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    Excellent work.

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