1. #31
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    clean results as before, chains have a nice weight and tension to them
    Dustin
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  2. #32
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    Hey DLangley, been some time that I have come by your post. Again, everything is so clean. I am sure Pixolator has been keeping an eye on this post (your really putting all the hard surface sculpting to the test with R2). Great work. Can't wait to see more.

  3. #33
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    serious hard edge you've got, care to share your process?

  4. #34
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    Waw! Superb...
    All Zb?

    Very clean and beatifull model.
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  5. #35
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    You obviously put a lot of care and effort into the stuff you do and it really shows. This is really shaping up nicely.

  6. #36
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    Default Great!

    Fantastic work. I can't wait to see final renders of these pieces!
    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


    My New Photography Website:

    Http://davidchalkgraphics.com

  7. #37
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    Thanks guys for the kind words.

    I'm just getting back up and running after nearly 4 days without power from the Halloween snowstorm Mother Nature sent our way last Saturday. I have to thank our friends in Canada who sent crews from New Brunswick to help us get our power going again.

    I hope to have some updates posted soon.

    Pollo2011; my process starts with getting plenty of reference and if possible blueprints or 3 view drawings. The cannon was the first project since the Z4R2 release so I spent time exploring DynaMesh. For this project I set the resolution to 512 with the Project and Group button on when inserting meshes. This will allow me to isolate the individual parts for further refinement and keep good detail when remeshing. I have mentioned other methods earlier in this thread too. ZBrush has such an extensive set of tools and virtually unlimited ways to accomplish something that I use any and all techniques. If you have a specific question of how I achieve something I'd be happy to describe the process.
    Last edited by DLangley; 11-07-11 at 05:41 AM.

  8. #38
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    Thanks for the explanation!

  9. #39
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    Hey weapons guy-, you still around?

  10. #40
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    Hey, thanks for asking.

    I've been off the radar a bit looking for some paying work (unsuccessfully so far) and putting up firewood for the winter. That and the holiday season has taken a good share of my time.

    So I haven't had much time to work on ZBrush projects lately but plan to get back at it right after the New Year. I should be posting updates and new projects soon.

    I hope you and all fellow ZBrushers have a happy and successful New Year.

  11. #41
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    Ah, know what you mean. Well, wish you and my fellow Zbrushers a very happy new year!!

  12. #42
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    Wow 'D', I just went back through your thread and I don't know how I missed your canon?? Wow man, that thing came out amazing!! You know, if someday you have the time, it would be cool to 'watch' you make a weapon via video... IF you have the time.

  13. #43
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    Dragon; thanks and I will try to incorporate a "making of" type video on a project. All it really takes is remembering to turn on the timelapse button in the movie pallet.

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    Excellent hard surface sculpting going on in this thread Dave. Very precise. Loving it.

    Ezra

  15. #45
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    Quote Originally Posted by DLangley View Post
    Dragon; thanks and I will try to incorporate a "making of" type video on a project. All it really takes is remembering to turn on the timelapse button in the movie pallet.
    I know what you mean, many times I am sculpting and forget to hit record. Right on, can't wait for the video. Best.

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