1. #76
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    poda - Hi Poda. Thanks for the Input. I Reduced the texture opacity. I think its not that powerful now as i wanted the focus to be on the face. I might do another pass and reduce little bit more may be? Not sure yet, what do you think now?

    Angelblade - Hi Mate yes i am going to do a dirt pass on the cloth after i am done with the Base texture on this.

    Braga.3D - Hi Yes i felt the texture too be too strong too. I think its better now?

    RJ the eccentric, asecbrush - Thank you very much.

    Here are the new updates. Ofcourse its not a lot. I am just soo much in to battlefield now days loool . ahaha Its awesome.

    anyways here are the details

    1. reduced the texture opacity on the cloth..
    2. I also added a little nosepin on her nose i dont know if i should keep it or not. I kind of like it. I think it gives little traditional look to her? what do you think. Please give your views. At the same time i dont want too many things going on her face.
    3. The eyebrows are now Geometry , Previously it was texture.

    I have provided both ther versions for your input.

    Thanks so much



    PS - Is the image too dark for you guys, I have some people telling me the render looks dark . I think my monitor calibration need to be fixed. If thats the case i'll be really pissed >.<
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by rajbirD; 01-26-12 at 07:00 AM.
    Rajbir S Dhalla B L O G

  2. #77
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    I am back working on the skin. I am tired of playing with Vray and i dont know what to do to get good eyes.
    So i started rendering with MR. and i like it.. I loved the skin that i had with Vray and now rendering with MR to get the similar result. But i love the eyes that i am getting from MR. so i am gonna stick to MR for now.

    I am having a weird issue where when i am rendering with MR and without any Normal map. Renders are ok and as soon as i plug the Normal map in the Bump slot on the Mr SSS Shader. Majority of the time Maya will crash, If it works then the renders are dark. I am sure i have turned on "Tangent space normal"

    Please note i am using Linear workflow.

    Anyone has got any clue?

    In the next post i will post the Vray shader settings with texture maps. Sorry for the delay.
    PS - Ignore the white hair in the second render. I forgot to change it :/

    Rajbir S Dhalla B L O G

  3. #78
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    Hi Raj,

    For the bump issue, try adding a MR materials > misss_set_normal node.

    Like this:
    bump2d > misss_set_normal (Normal Vector) > plug this into the bump slot on your shader. This will help translate the bump data. Hope that helps.
    Last edited by TheCelt; 04-25-12 at 12:02 PM.

  4. #79
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    I am so excited to finish this project. Yes it did took a while for me to finish this as I was working full time and sometimes I was just not motivated to work on it.

    My motive was to capture innocence in Red. Red considered to be dangerous and Innocence being contrast to red. I have put lot of effort in this. Not sure if I will be doing anymore changes. I might re do a render for a New Background image, lets see. Not sure at the moment.


  5. #80
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    Nice work.

  6. #81
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    wow amazing! shes so cute! i want her now!
    lol nice job man keep up the good work

  7. #82
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    Really excellent results om this. I love it.

    Ezra

  8. #83
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    Thumbs up

    You did very well, looks very good. Keep going this way

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