1. #1
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    Default Joseph Drust - Digital Sculpture Thread

    Hey all,

    One of the projects I worked on finally shipped; I got around to rendering out some other WIP images and figured I'd start a thread. The images below are mostly rendered in ZBrush with a little Photoshop comp. I tend to try and work inside of ZBrush as much as possible rather then shooting objects back and forth from 3dsmax.

    The first images are models I created for Vicious Cycle's Earth Defense Force: Insect Armageddon. Needless to say I had a lot of fun working on this project. The sculpts were created with ZBrush 3.5 (R3 wasn't released yet.) My creation process used a lot of HPolish and the Standard Brush with a Lazy Modifier. First images are rendered in old Hypershot (now known as Keyshot/Bunkspeed Shot.) Rest of the images are all generated inside Zbrush some using a modified matcap created by Ty Shelton.

    *(Some of these models may contain shared assets (to create unification in the world) created by Ty Shelton, Hoover Abejero, and Abraham Valdez.) Original concepts for these models were generated by Susan Luo, Matt Kohr, and Derek Smith.) Texture work for the final ingame models (not shown) was created by Dave Graham.

    thumbnail.jpg
    101_jdrustVC_EDFflying_1.jpg
    102_jdrustVC_EDFflying_2.jpg
    103_jdrustVC_EDFflying_3.jpg
    104_jdrustVC_EDFflying_4.jpg
    105_jdrustVC_EDFsoldier.jpg

    This image shows how Zsketch was used primarily as a tool to start the generation of the model from 2D to 3D. This process also allowed the model to be viewed quickly (exporting out the rough sketch.) This sketch could then be viewed inside the game engine getting approval for size and scale before the final model was even started.

    106_jdrustVC_EDFhector.jpg
    107_jdrustVC_EDFlghector.jpg
    108_jdrustVC_EDFmantis.jpg
    109_jdrustVC_EDFticker.jpg
    110_jdrustVC_EDFcarrier.jpg
    111_jdrustVC_EDFdll.jpg
    112_jdrustVC_EDFejection.jpg

    Finally here are some random WIP images. Some of these have been floating around Pixologic's site, I just never have gotten around to creating unified renders for them. All images are rendered in ZBrush (with varying matcaps/custom matcaps.) (Some of the non-custom matcaps are: Frederik Storm's fs_workmat, Michael Angelo Hernandez's mah_blue-gray_clay, and Lucky's Lucky_1.)

    113_jdrustWIP_sniper.jpg
    114_jdrustWIP_snipergear.jpg
    115_jdrustWIP_steamguard.jpg
    116_jdrustWIP_steamguardgun.jpg
    117_jdrustWIP_flyingstingy.jpg
    118_jdrustWIP_bugs.jpg
    119_jdrustWIP_potato.jpg
    120_jdrustWIP_eggplane.jpg
    121_jdrustWIP_quicksculpts.jpg
    122_jdrustWIP_headsculpts.jpg

    The majority of these images couldn't have been completed without the artistic inspiration I receive from these forums (and the wonderful sculpting program known as ZBrush!) Keep sculpting! and Happy ZBrushing!

    -Joseph

  2. #2
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    Fantastic looking stuff!
    "We are living on this planet as if we had another one to go to." - unknown


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    WOW! Awesome stuff.

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    Amazing!!!!
    Looking for an art internship
    my website

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    great job
    http://morgancrooks.blogspot.com/

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    wicked stuff, incredible first image. Well done

  7. #7

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    OMG, so awesome.

    Great work!

    Joe

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    ammazing details!! and a lot of..rs..
    Really great congrats!

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    Really awesome stuff!
    I love how you used zsketch tubes to create detail in your models, did you managed to get the tubes baked to the game mesh?
    Also, your hard edges techniques used to detail the aliens are among the best i've ever seen!
    I'd like to learn some hard edge techniques to use in my next model, can you tell us a bit of your workflow/brushes?

    Thanks for sharing!

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    Awesome work! I must say I am impressed with a lot of the work but the female snowboarder takes the cake in my opinion. Thanks so much for sharing with us all, I need a shot of inspiration....yours is the only bit I have found all day. Should see all this on top row any minute now I would suspect!

    Peace-NickZ.

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    holy crap balls, that's some good modelling

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    Amazing. If this doesn't get plugged, I'll eat my wacom!
    Francis-Xavier Martins
    Freelance Cg Artist

    ZSketchbook
    Tumblr
    ArtStation
    Facebook

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    Quote Originally Posted by stefanobernardi
    Really awesome stuff!
    I love how you used zsketch tubes to create detail in your models, did you managed to get the tubes baked to the game mesh?
    Also, your hard edges techniques used to detail the aliens are among the best i've ever seen!
    I'd like to learn some hard edge techniques to use in my next model, can you tell us a bit of your workflow/brushes?

    Thanks for sharing!
    Then, there's you. Man, folks like you are the reason I keep coming up here almost daily. Cause, every once in a while, artist like you hit us with this AMAZING work. This is some out of this world stuff (every punt intended- )
    And, yes, I agree with stefanobernardi, please show us some hard surface techniques, please, please, PLEASE!

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    Quote Originally Posted by kaisasose
    Amazing. If this doesn't get plugged, I'll eat my wacom!
    You had me laughing kaisasose. "...Eat your wacom", Now that's some funny stuff! Thanks for the laugh.

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    All works pretty good~

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