Hi folks! I've been working on some zbrush stuff. I mostly frequent Polycount, but decided to branch out a bit. I decided to stop being a solo indie game developer (takes too many different skills/time), and focus solely on zbrush, and 3d art. Here's some screens of what I've been working on recently.
Crits & comments welcome! That's the whole point of this thread Is there anything I can improve? Suggestions on what I should do next? Any modeling/rendering tips you'd like to trade?
Haydée Tebelin from "Gankutsuou"; the anime adaption of "The Count of Monte Cristo".
Negroli Jetpack Guy