I finally have the time to dedicate to really learn zbrush and improve my modelling and workflows.
Since I'm focusing in getting a job in the game cinematics industry (hopefully blur...), I'll be posting here all the work I'll be doing the next few month.
well, that was a nice weekend...good company, a big shiny sun and another speed!!
here's one of my heroes. I think I'll take this one a bit further, so tomorrow I'll be doing his textures and moving to Max to do the final render with hair and stuff.
not many additions to my sketchbook since a long time...I’ve been kind of busy the last few weeks (I got a small job…) so I haven’t been able to finish this project. It really wasn’t meant to last this long so I’m getting a bit tired of working on it.
Here you have a rough Vray SSS2 test (no photoshop). I must say it’s a pretty amazing shader. There are a few options and it’s kind of hard to make them work at first but now I’m pretty satisfied. There’s still work to do with the maps since I have some procedurals right now.
Now that he has a texture I can see that there’s still some modelling left to do so there’s nothing really finished in this image.
Next will be hair and then I’ll try to make a more interesting pose than just a front view for the final image .