1. #1
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    Post Zscript : 360 Turntable rev A




    360 Turntable rev A

    Rev A source code

    360 VR animation (1.15MB) --- 360 Twirl movie (944 KB)

    Simply unzip into your Zscripts/Utilities folder and load using Ctrl+Shift+l or your favourite launcher.

    Very quick explanation:
    1 Draw a 3D object on the Canvas and enter Edit mode.
    2 Press 'm' to mark the 3D object, stay in edit mode.
    3 Select one of the three 360 rendering methods and adjust the values.
    4 Set preferences to your liking and press 'GO'.

    The model is rotated along the X and Y axis' as they are seen in the Object Preview window. So you would want your Head model to be looking directly at you when you check the Object Preview window.

    Filename is fixed as 360Rotation0000 and pictures are placed in the "../360Turntable_A/Output" folder. Might change.

    If you turn off .PSD and .BMP output you can preview the rotation, it will not save the renders. It is best to use a low poly object when previewing, just to get a general idea of the path/speed the rotation takes.

    Horisontal rotation is achieved through the Deformation palette. So if you break a rendering process you better have a huge undo list or a backup of your model saved on disk. This will be changed in the next version.

    The help file is currently out of order

    Although the script is functional right now there is still alot of room for improvement. I am releasing it now so that I might get some feedback and ideas for new features. Foaud already got me thinking (thanks) but I am sure other people also have some good ideas for this.

    Also I would appreciate it if someone could make a Quicktime VR movie from the above movie link (360VR.mov). I simply could not find a proper tool to do this on a PC, for the Mac I found loads.

    Enjoy.
    Mark

  2. #2
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    you need a name and password to access those .mov files. might want to store them elsewhere.

  3. #3
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    Another cool addition! Thanks Tveyes. 50.

  4. #4
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    Thanks Rpage, fixed it.
    Mark

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    Thumbs up

    yesss! TV lot of thx !!!
    exactly what I need!
    you are the best!

  6. #6
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    Cool

    Hi Tv
    Neat prog and gyroscoping animations
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  7. #7
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    Hi TVeyes.. great script this is exactly what I need. I tried it out for a sec. I have a few requests. I was not able to choose the render size I tried on a high res character and it shrunk resolution down to about half size. Then I did it again with a simple sphere edited and it exported at the resolution set in preferences of Z. kinda weird. I would also like to be able to choose the folder for the final images. Is there a way to export tiff’s or tga’s? T be able to name the rotation because it overwrites previous renders. If you forget to take the images out and do another render of something else you lose your 1st set of renders. The frame numbers for each section for horizontal and vertical are good but I would also like to see what that translates into degrees. So 15 frames is 1 frame every 24 degrees of rotation. Maybe when you hit go it asks if you realy want to go… so you don’t hit it on accident. If you select poyframe and no .bmp or .psd and hit go it runs through the motions without rendering the frames. That is cool cause you get to see it visually of how it will look without rendering all the frames. Forgive me for nit picking you this is a tremendous script and I am just giving you some feedback.

    Thanks for going the extra effort,


    T

  8. #8
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    Hi Big T
    That tool is based on native export format of Zbrush, Psd and Bmp ...
    other formats are not supported by Zbruh.

  9. #9
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    Wink

    here is the TVeyes exemple converted with a small tool on pc in QTVR format (hosted on my own computer so may be not ever accessible)

    Online sample

  10. #10
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    Great addition to Zbrush. I haven't tried it
    yet, but reading the explanation, it's a great
    tool.
    Thanks for taking your time coding this!

  11. #11
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    Thanks a million TV! Nice demo Fouad B.

    Can't wait to try it.

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    Yeah, this is very good. Just what I needed as well Nice work.

  13. #13
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    this is a really cool skript tveyes ! wonderful, i go try out ! great addition to zbrush ...
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  14. #14
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    osunds great! can't wait to try it! THANKS!

    artboy
    "...we are the clay, and thou our Potter; and we all are the work of thy hand." Isaiah 64:8

    www.jeffsheldon.com

  15. #15
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    Thank you for all the comments. It always makes the job worthwhile If you have any wishes I will try to incorporate them into the next version.

    Big T: The render size should be set in the Document palette. If you turn on 'Antialiased' in the script it will antialiase the Zbrush way, i.e it will press Zoom AA Half. So plan your render size beforehand by setting the canvas size to double the intended output size if using 'Antialiased'.
    I will most likely make the output directory and filename user definable in the next version.
    Lol, I originaly had angles instead of frames displayed in the horizontal/vertical boxes. But then figured people would rather have frames. I will put a switch so the user can choose which in the next version.
    I might remove the 'GO' button completely and add a keyboard shortcut instead. That should remove any accidental Go's completely. Btw, there is a small 'bug'. If you exit a 360 rendering You will have to press the 'GO' button twice to start another. Should be fixed in the next version.
    The 'preview' rendering when no output format is selected (.psd/.bmp) was intentional but I forgot to mention it in my first post, thanks.
    Thanks alot for the feedback Big T much appreciated. You can give as much critique as you want, you can even call it crap if you state the reason why you think so Thanks.

    Fouad B: Thanks for the example Fouad. Which tool did you use to convert it? I am not sure my VR file is properly converted. I used 15 frames horizontal and 13 frames vertal. But it does not look like I expected, maybe I do not render in the correct order?

    Thanks again for the comments
    Mark

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