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360 Turntable rev A
Rev A source code
360 VR animation (1.15MB) --- 360 Twirl movie (944 KB)
Simply unzip into your Zscripts/Utilities folder and load using Ctrl+Shift+l or your favourite launcher.
Very quick explanation:
1Draw a 3D object on the Canvas and enter Edit mode.
2Press 'm' to mark the 3D object, stay in edit mode.
3Select one of the three 360 rendering methods and adjust the values.
4Set preferences to your liking and press 'GO'.
The model is rotated along the X and Y axis' as they are seen in the Object Preview window. So you would want your Head model to be looking directly at you when you check the Object Preview window.
Filename is fixed as 360Rotation0000 and pictures are placed in the "../360Turntable_A/Output" folder. Might change.
If you turn off .PSD and .BMP output you can preview the rotation, it will not save the renders. It is best to use a low poly object when previewing, just to get a general idea of the path/speed the rotation takes.
Horisontal rotation is achieved through the Deformation palette. So if you break a rendering process you better have a huge undo list or a backup of your model saved on disk. This will be changed in the next version.
The help file is currently out of order
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Although the script is functional right now there is still alot of room for improvement. I am releasing it now so that I might get some feedback and ideas for new features. Foaud already got me thinking (thanks) but I am sure other people also have some good ideas for this.
Also I would appreciate it if someone could make a Quicktime VR movie from the above movie link (360VR.mov). I simply could not find a proper tool to do this on a PC, for the Mac I found loads.
Enjoy.


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Draw a 3D object on the Canvas and enter Edit mode.
The model is rotated along the X and Y axis' as they are seen in the Object Preview window. So you would want your Head model to be looking directly at you when you check the Object Preview window.
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