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One of the oldest and most respected franchises in the gaming world, Deus Ex has long been awaiting a third installment. It’s here at last! Released on August 23, 2011 “Deus Ex: Human Revolution” has already garnered terrific praise from critics and even higher accolades from gamers. As an example, IGN gave the game a score of 9.0 which they classify as “amazing”. The player reviews on the same site give it a solid 10.
On an artistic front, the game has a very distinctive look that manages to be both realistic and stylized. It is a beautiful game with clever details everywhere you look. What’s more, since the story focuses on human augmentation (bionics) moving into the mainstream, the art team had to blend man with machine. It had to look high tech, yet because this story is actually a prequel to the previous games it also had to look more primitive than what has been seen in the past.
For this interview, we spoke with Sébastien Legrain – known here at ZBC as sebcesoir. He’s been an avid ZBrush user for a long time now and many of you will no doubt remember his The RiSiNG thread or phenomenal Projection Master tutorial. Always willing to share with the community, he was more than happy to talk about his team’s techniques as they tackled Deus Ex.
We hope you enjoy the interview!
Here’s a sampler of the many images that you’ll find. You can view them in high resolution from the interview pages.
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©2011 Square Enix, All Rights Reserved. Images courtesy of Eidos Montreal
Please join us in thanking Sébastien for his time sharing this interview, as well as congratulating his entire team on the impressive job that they did with the game’s art!
Thank you also to Eidos Montreal and Square Enix for consenting to share this interview with the ZBrush community.
Use this thread to discuss the interview!
Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews forum and the User Stories page at the Pixologic website.
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