1. #16
    Member User Gallery
    Join Date
    Mar 2008
    Location
    Barcelona
    Age
    26
    Posts
    58

    Default

    I love this game and its art. I recommend the augmented edition for the artbook. Awesome work Sebastien and great interview. I am in love with Canada and Montreal and I hope someday I can work for there

  2. #17
    New Member User Gallery
    Join Date
    Jul 2008
    Posts
    28

    Default

    Fantastic! It is a wonderful game!

  3. #18
    Member User Gallery
    Join Date
    Jun 2005
    Posts
    65

    Default

    Hmmm. Page wont load for me.

  4. #19
    Senior Member
    User Gallery
    Join Date
    Oct 2009
    Location
    Hamburg
    Posts
    761

    Default

    link is brocken...

  5. #20
    Senior Member
    User Gallery
    Join Date
    Jan 2010
    Location
    Australia
    Posts
    664

    Default

    Does anyone know where I can find the High res cinematics or which studio made them. Hard to find. The ones I have seen on the adverts are amazing.
    __________________________________
    My website

  6. #21
    Senior Member User Gallery
    Join Date
    Jan 2011
    Age
    25
    Posts
    135

    Default

    Sweet interview! I've been meaning to buy the game as soon as I can its looks amazingly fun!

  7. #22

    Default Great Interview

    Was hoping you'd interview the Deus Ex team! Inspiring work. Amazing design and great execution.

  8. #23
    New Member User Gallery
    Join Date
    Jan 2009
    Location
    Earth, mostly
    Posts
    23

    Default

    @soulty666:

    The trailer was done by Visual Works, subsidiary of Square-Enix Japan. Would be great to have interviews by them too

  9. #24
    Member
    User Gallery
    Join Date
    Aug 2008
    Location
    Amman
    Age
    31
    Posts
    95

    Default

    cant wait to play this game. I love the art work

  10. #25
    Senior Member
    User Gallery
    Join Date
    Jan 2010
    Location
    Australia
    Posts
    664

    Default

    Cheers Nera
    __________________________________
    My website

  11. #26
    Senior Member User Gallery
    Join Date
    Feb 2009
    Posts
    330

    Default

    just played for like 7-8 hours straight.. i love this game... love just taking my sweet time exploring every corner and little detail..
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

  12. #27
    New Member User Gallery
    Join Date
    Aug 2011
    Location
    Germany | Darmstadt
    Age
    24
    Posts
    22

    Default

    Very nice interview, not like the others (others are cool, but this one is different), when I read it I feel that Eidos Montreal is really young and motivated team. I'd like to think - they are close to us here

    The game is very cool for me, may be the engine is a bit old, but models, design, this warm light - just brilliant. I'll put this game near SC:Conviction.

  13. #28
    Senior Member User Gallery
    Join Date
    Feb 2009
    Posts
    330

    Default

    the funny thing is i dont think the engine is old. i think they actually created it for this game... and all of the issues most people seem to have with the gfx (which i dont really share) were more design decisions then model deficiencies. from the interview Seb made it a point of noting that they tried going for the uber realism on the models but it didnt fit with the world they were making. Doing things the way they did allowed thto create much more diversity within the game while using only one texture set per enemy type.. just using layered bits of the design so that one soldier gets arm pads one gets a different helmet.. etc etc.


    personally i think the game design works because the entire game seems like it exists within the same universe. nothing seems to be out of place in terms of design to me. and with a game with as many microscopic details in it as this one you really cant have everything be flawlessly realistic or you're gonna be taking up 4 discs instead of 1. as far as the rest of the engine goes though... once you his Hengsha in the game and get to the Hive nightclub, you honestly cannot tell me of another game that pulls off as well the amazing live rendered lighting that this game uses on the front vidoe wall of the club. and that's just one building. later on when you're going through the laser gridded server at tai yong medical, and you can see every single individual laser beam in the entire room (something like 80 seperate beams) .. all moving at the same time. its crazyness. but it's puposeful too. you can plan out your attack of the entire room just by observing ALL of these lasers at the same time and knowing exactly where you can move and you cant.

    most games like this you go a few in game meters at a time and decide your course of action.. deus ex you really gotta plan it out well before going anywhere and all the little deisgn cues of the game make that possible




    hoping to finish my first playthrough today
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

  14. #29

    Default

    I like the insight the interview gives us on the process, and considering the restrictions that were in place, and the "hacks" that had to be made, it also explains why the visuals are so uneven in places. Overall it was a great experience playing the game (I spent 30 hours or so in it), and by the look of things, the team pulled off a herculean feat Congrats on delivering!

  15. #30
    Senior Member User Gallery
    Join Date
    Feb 2009
    Posts
    330

    Default

    just finished last night with my 1st playthrough clocking in at about 30 hours of time extremely well spent .. great job again guys
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •