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No one able to help? is it miy lighting sex up in max? should i use a different shader?
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I'm not a Max User but had rhe same Issues with Modo and Maya. Reason for this are different color and/or gamma profiles of the incoming textures and the renderer. In most cases the textures from Apps like ZB have a gamma 1.0 while most 3d Apps are rendering with gamma 2.2. So all of your textures will look washed out in this case. Beside this different color profiles will do the rest...
You have to switch on "Enable Color Management" in the Mental Ray Preferences (Common Tab - Color Management). Make sure the default input and output profile matches your saved textures color profile - sRGB normally. I dont't know if the settings are the same im Max...but they should. For further Information about Color Management ask Google about linear Workflow rendering.
Hope this helps...René
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Cheers mate will give that a try!
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