1. #31
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    Quote Originally Posted by Uber
    this is just amazing! and I really like the matcap used in this preview! hope it will be included in the upcoming build! thank you very much zbrush team!
    It's not a MatCap. It's a new Wax modifier that can be applied to any material.

    Quote Originally Posted by phrenzy84
    Wow amazing, i cant wait, model....... clone, another iteration, model, clone another iteration

    I wonder if this will work with poly painting too? Or will have a poly paint mode. If an area doesn't have enough polys it will dynamically tessellate so you can paint more in that area. Then with either topogun or zbrush topology tools transfer that stuff over.

    If not, no worries, maybe something to think about for future versions.
    Yes, DynaMesh works with PolyPaint too.

  2. #32
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    Impressive

  3. #33
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    Quote Originally Posted by Support
    It's not a MatCap. It's a new Wax modifier that can be applied to any material.
    *hurls*

    Quote Originally Posted by Support
    IYes, DynaMesh works with PolyPaint too.
    *hurls again*

  4. #34
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    Dynamic tessellation then, at its best if I understood correctly. I noticed boolean operations, is this correct?

    Some information as performance limits or, are these tri meshes or quads?
    I can't wait to have it. Though a sculptris and 3dcoat fun.

  5. #35
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    You guys ROCK.....brilliant, just brilliant.
    "The Difference between a dream and a goal is a good plan."

  6. #36
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    Wax modifier...... ridiculous

    and poly painting works with it too..... ridiculous.

    This has far transcended amazing program level, its the digital equivalent of the printing press.

    Such an amazing tool.

  7. #37
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    I feel all weird inside now
    Dustin
    .:|Sketch Book |:.



  8. #38
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    excellent video, looking forward to trying out this new version.
    thanks for all the hard work put into this new version, hi 5 to the coders!
    stee+cats
    monster2u.com
    cresshead.com

    -e n d o f l i n e-

  9. #39
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    Great blend of Sculptris advantages and ZBRUSH advantages...AWESOME creation of a digital hybred sculpting technique that puts the fun back into digital sculpting by eleminating the problems that have plaqued it so far..Evolution at it's best.. Can't wait to give it a shot..

    Thank You..Thank You..ThankYou to it's creators..

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    That's sooooooo cooool...i want to sleep from now till the 20th of Sept

  11. #41
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    i really gives the feeling of clay, can't wait for this...

  12. #42
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    Noticed the density counter up there? Not live refresh. Does this means that we have to click on a 'remesher like' palette from time to time? Is this a remesher automation or something similar? When they don't give you informations... only dark thoughts.

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    Only in a dark mind. All happy thoughts over here. Don't thing anything needs to be pressed...could be wrong though.

  14. #44
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    Awesomenesssssssss :O you guys are the best
    Trying the impossible make you accomplish the possible

    Blog

    Facebook - Friend me up

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    @Mahlikus The Black
    I'm impressed with the tool, can't wait to test it. Just noticed right now a non live update of poly counter, that's all.

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