1. #1
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    Default shinobi(realtime). Jun Myung Lee

    fin_2011_kay_final.jpg fin_2011_kay_1.jpg fin_2011_kay_wire_map.jpg

    This recent work, and creative design ninja
    Reflection / diffuse / normals It's marmoset Toolbag is rendered in real time.
    Thanks and I hope you like fin_2011_kay_zbrush.jpg
    Last edited by artjun8615; 08-23-11 at 11:25 PM.

  2. #2
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    Looks great bro! How much time does it cost to model a Character with so many Subtool??? Please reply bro...cheers

  3. #3
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    Very cool, love the model and texture..digging the hints of red here and there in texture..Keep it up.
    Ashish Parashar
    Free Lance Artist.
    ashishparashar05@gmail.com
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    WIP Thread

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    great job nice model!

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    I love it, Great model !
    Top Row stuff !
    Daranga Mihai
    Lead Character Artist Ubisoft
    Bucharest

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    looks pretty good!

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    incredible model and texturing, the details are great

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    awesome model! how many polys did u use?

  9. #9
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    Piece of Art ! I Love it ! TOP ROW for me !

    Hairstyle remembers me Takiya Genji in the movie Crows Zero
    Last edited by BASSMANIE; 08-24-11 at 03:11 AM.
    Breizh da Viken

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    nice..
    his attitude looks deadly....

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    Damn! AMAZING!!!

  12. #12
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    holycrap this is awesome!
    Incredible character man!
    congrats!
    3D character artist / Digital Sculptor

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  13. #13
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    Awesome model! love all the details.

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    How many polys on the lowpoly version? Alot of details, nice color theme aswell.
    There is one thing tho, is that hair going through his jacket :P
    "It's never too late to learn a new skill" - Lex Luthor

    My DeviantArt

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    More of top row material than top row itself recently ...
    Great work man !

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