ZBrushCentral

FreeForm to Zbrush

Here is a quick Freeform to Maya to Zbrush workflow.

I start by blocking in the proportions and overall mass in FF. The software works well for capturing gesture and quickly defining design problems that can occur when translating a character into 3D.

The next step is to define a patch network on the FF digital clay surface. You can create a patch layout that conforms to your animation intensions and export an iges patch mesh at a user defined resolution.

After mirroring, combining and other slight modifications in Maya the mesh is imported into Zbrush.

I’ll have to find more time to finish the mesh in Zbrush but you get the jist.
As a side note, I’ve noticed that Zbrush makes it incredibly easy to polish a tird. It can also allow users to focus more attention on their designs. Hopefully that’s the next step.

You lost lil’ ol’ me on the technical phantasmagoria but you obviously know your onions.

Look forward to seeing your creation taking flesh in a ZBrush scene.

Now I know the end result of two bulls colliding :slight_smile: :+1:

Very cool. Like your z2 editing so far. Love to see the finished product.

He’s a real nowhere man…either coming or going or going or coming.

superb!!! :eek:
I would like to see it running :smiley:

hephez

Zack, I don’t know how the F*** I missed this. I’ll shoot you a email this weekend.

Revival mythology :cool:
Pilou

Ok, when that creature want to go at left … or right, who decide?

when the spring come, who do the conjugal stuff?

and last question: what is that freeform you talking about?

I forget, nice modeling!