-
quick test of planned composition :
i need to redo some things but the placement seems good for now.. i want to rerender the rocks with her in the picture as i added them in seperate layers this time around and wasnt happy.. overall though nearing done :
full size : http://farm7.static.flickr.com/6072/...79b103ef_o.jpg
-
-
i really am gonna need a lot more playtime with the mats :\ .... i spent a good hour toying with settings and putting together an interesting mat that was actually working using a copied layer from the reflectedmap mat to let me use texture files to apply a fairly nice subsurface skin effect......
but then i go to render it it no worky... looks ok in regular exporting.. but niether bpr or best render produces anything even close to the effects it gets from just preview render. i guess i overdid it with the layer blending maybe ? or something in my settings maybe looks one way in preview only.. dunno.. deleted the mat at this point anyway cause the rendered result was hideous
heres a sample of the non rendered result..
actually looked much better in zbrush itself... any area where theres the camo green in the top tendrils is a result off the texture map on the sss layer... but yeah still not doing somethign right here.
-
I will be fiddling with that later this evening I hope, when I get home.
Will post any decent result as well. Keep on brushing
-
starting point suggestion
use reflected map and copy out s1 to s1 of quad shader... also then copy s2 from reflected map into s2-4 of quad shader. In all shader channels remove reflectivity and spec and you wont have the shine of reflectionmap but the underlying texture should show up. for this i just used a nice 3kx3k tileable skin texture.
what im noticing with the s1 from reflectedmap mat.. you can tweak the 2 sliders and get a really nice balance of how much the texture you add "pops" from where it's "reflecting" .. but again only seems to work way i want in preview mode.
-
Will do, hope I can get a session in tonight, if not it will be weekend fun.
-
-
-
-
-
-
-
Great stuff with the Topology experiments! There was a guy a while back who was bending polyspheres into basic shapes of mechanical objects then retopolizing it into a good clean hipoly shape. Made a pretty nice batmobile with it. I think it's in the turntable gallery, you should give it a look.
-
thanks lucas. think i have seen that one. yeah, none of my experiements are probably anything that hasnt been done already and i definitely credit some of the greats on these forums with giving out secrets that led to me being able to pick up enough technique to get where i am now.
even the box modeling stuff i did was from a tutorial going back to the early zbrush 2 posts, where i think either sebcessor or marcus civus where talking about using displacement to create box models in zbrush. everything i try to do at low poly levels utilizes something from that tutorial to accomplish what i intend from it. ill see if i can find the original link one of these days.
-
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules