1. #16
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    cool stuff!! maybe this thread by me give some ideas ? http://www.zbrushcentral.com/showthread.php?t=106218
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



  2. #17

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    thanks gary.. i've seen similar workflows presented in the past.. back before 3.5 there was a lot more talk of box modeling within zbrush which is where i initially learned how to go about it using transpose alone. I know for sure i've seen someone make suggestions to make hands in the same fashion. I will definitely keep it in mind when playing around with topology down the line..


    My next lil project i plan on trying is to make the floating eyeball guardian thing from big trouble in little china. my plan is to start with another super rudimentary object i've been holding onto since zbrush was still in version 2.. back when zbrush gave you a pop up box when loading with some ready to edit polymesh's, the sphere and cube options this gave you produced extremely nicely laid out primitives. the sphere especially, instead of laying it out like a globe, as you would get when creating from a sphere3d, laid it out with perfectly even groups of polys. You could then reconstruct subdivs on it until you get the primitive to resemble a puffed up cube. End result is a topology structure that resembles a baseball

    ballex.jpg

    from there i'm going to borrow from your methos a bit. i'll overlay an image of the eyeball guardian on top of the sphere and use retopology to draw in the areas of interest that will get the most detail, then use transpose on those sections to model out the structure.. then go into detailing.. hopefully will work the way i have in mind.


    on a side note.. i tried to combine zsphere topology and zsphere meshinsert... i figured that topology in zbrush acts exactly like regular zspheres, but shrinks them to a single point.. the idea worked up to a point. If you leave the zsphere on edit topology and then use marcus's meshinsert plugin, it will begin replacing every single topology point you have... but then when it gets to the end zbrush freezes hard. Doesnt even crash, just freezes up and refuses to budge until you kill it. I will figure out some way of doing it though because being able to convert topology to zspheres and/or particle effects would be insane...

  3. #18

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    decided to jump right into working on the guardian as i was having so much fun playing with the topology tools.

    this is a complete work in progress and i plan on added a much deeper level of detail to the skin in both sculpting and coloring, but wanted to share what i've got so far for c&c.. thanks in advance :

    the original topology pass. Started with the aforementioned simple layout sphere, and used zsphere topology tools to rough out the layour of features :

    guardian-topology.jpg

    next i used transpose master and the handy lasso select to grab bit and pieces of the topology for displacement to define the initial contours:

    guardian-1stdetail.jpg

    test render of 1st detail pass :

    guardian-1stdetails.jpg

    after being satisfied with the initial layout i went up a subdiv level and started flesh out the eyesockets, and facial features, and started applying skin folds along the topology lines. :

    guardian-2nddetail.jpg

    this point i'm about 3 hours total into the model and i had to stop before consigning myself to having zbrush dreams all night again, but decided first to test out some texturing and alphas to see how well the initial topology is holding out.. i'm pretty happy for now.. the scupt itself sans any eyes is happily sitting at 24k points. :

    guardiansm.jpg

    today if i have the chance i plan on bringing it out at least 2 more division levels and adding in finer skin folds and wrinkles, as well as hopefully beginning to paint it.. i think this time around since the layout of the topology was spot on from the beginning and needs little to no further retopo, the plan is to try working with painting, dumping to texture, painting different detail pass, dumping to texture, and combining the textures in layers in photoshop to create a nice deeper sense of sickly sweaty fatty flesh.. either way worth the experimenting just to try to learn some more...


    again any c&c is not only welcome but desired and appreciated.

    thanks..
    -d
    Last edited by dapharmer; 08-16-11 at 05:29 AM.

  4. #19
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    Though I have not figured out completely,really nice try

  5. #20

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    so i found the time... and i can wholeheartedly say there is nothing futher i can do on this model.. it's done.. i'm super happy with it.. yay ... first thing i can really say i executed from begining to end in zbrush with 100% happyness in the result. no retopo work done whatsoever either, just straight from the initial topology i created off the sphere.. woohoo


    final render pass :

    Guardian-Final-Sm.jpg

    full size : http://www.flickr.com/photos/daphs-s...n/photostream/


    character sheet :

    charactersheet-guardian-sm.jpg

    full size : http://www.flickr.com/photos/daphs-s...n/photostream/


    i stuck with my guns and tried to make multiple coloring passes to combine in photoshop and output back to a texture file, but i actually decided in the end that my original color pass worked best and just added a little bit of underlaying veins and cellular detail.. had i a better eye for coloring and perhaps a bit better knowledge of the rendering process with zbrush i coulda amped it up a little bit more, but again.. im happy with it

    c & c most definitely welcome.

    -d

  6. #21
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    Great job. Thanks for the tut.

  7. #22
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    thanks eiad.. i appreciate that coming from someone whose been in the community as long as you have.


    -d

  8. #23
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    ok.... totaly confused... but I think I almost have it..... GRIN!
    This is fun....
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  9. #24
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    haha love that movie, did one of the guardian some time back too
    keep at it
    Dustin
    .:|Sketch Book |:.



  10. #25

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    so this is yesterday and todays experiment... starting off using topmod to produce a shape within reason of the primary shape i wanted :


    initial topmod mesh :

    topmodexport copy.jpg

    1st topo pass :

    topmod-1stpasstopo copy.jpg

    more topo :

    meshfromprimitive copy.jpg

    1st hard surface plus use topo to prep areas for more hard surface :

    someharsurfacelines copy.jpg

    bringing up the details :

    smoother copy.jpg

    adding in features (sensor on top of head is another primitive this time created with jenn3d):

    moredetails copy.jpg

    final render :

    sensor-sm.jpg

    full size here : http://farm7.static.flickr.com/6200/...ab79edbb_o.jpg


    character sheet :

    sensorcharsheet-sm.jpg

    full size here : http://farm7.static.flickr.com/6074/...58ccd0bb_o.jpg




    the basic idea for this guy was an alien life from a world that evolved primarily for water living, but the advanced lifeform decided to explore space.. so i wanted to make the outfit hardedged but more organic and this being the first model i sketched out ahead of time i'm happy with the result.. i may extend it to a full body project to experiment with more anatomically correct modeling but we'll see what other ideas hit me in meantime.

    c&c welcome and thanks dman and malea for the comments oh and dman i had to look up your guardian sculpt .. awesomeness
    Last edited by dapharmer; 08-20-11 at 03:21 PM.
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

  11. #26

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    small update .... added in a fluid-ish backlit user interface meant to look like it's glowing from inside the visor.. think it adds nicely.

    sensorV2-sm.jpg


    full size : http://farm7.static.flickr.com/6061/...2102cb32_o.jpg
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

  12. #27
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    BIG TROUBLE IN LITTLE CHINA!!! Nice dude! sorry for caps.

  13. #28
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    thanks sega.. no need to apoligize for the caps .. i was excited when i finished the thing too
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

  14. #29

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    said in mealea's thread that i felt like making a bridge... using only topo tools.. so i made a bridge.. using only topo tools took about 3 hours start to finish on the form.. have no real interest in making it 100% complete but was good for an experiment.

    starting box for painting primary topo :

    bridgebox.jpg

    primary topo :

    bridgetopo1.jpg

    some more topo :

    bridgetopo2.jpg

    final topo layout :

    bridgetopo-final.jpg

    after this step i seperated the bridge surface and struts.. and used some edge loops and transpose to mold out side walls and road surface

    views sheet :

    bridge-charstrip.jpg

    final renders :

    bridge1.jpg
    bridge3.jpg
    bridge2.jpg


    so the point of this is.. dont let anyone tell you zbrush topology tools are weak
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

  15. #30

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    another update on the water alien suit ... decided first i wante dto try adding some glow effects.. but the glow effects actually seemed better suited as backlighting for water tubes.. i figure the mask needs a water rebreather for the guy.. used outer glow for the glow effect with a bezel layer and a stamp layer using bubbles... and then put a screen layer on top of that just to white in some shine to make it look like rounded clear tubing around the glowing water.

    then did the reverse with the visor and added an inner glow layer to match the coloring of the hud i added earlier.. so now the entire visor gives off an organic glow of the info he's seeing inside.

    sensor-glow-sm.jpg

    full size : http://farm7.static.flickr.com/6189/...7e14ffb4_o.jpg


    any thoughts for improvement?



    edit :

    second little update.. couldnt go to sleep without doing a bit more ..touched up the tubes to add more definition and glow.. added a little glow to the vents.. and changed the inner glow of the visor to closer match the tone of the water tubes.. trying to be a bit more uniform with it. also tweaked the layers so some semblance of a facial form is evident in the "mist" .. ala tali from mass effect.

    sensor-glow2-sm.jpg


    full size : http://farm7.static.flickr.com/6079/...14092ed3_o.jpg
    Last edited by dapharmer; 08-21-11 at 08:41 PM.
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

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