I think i'm finally starting to get a little better at using the Transpose master.still a bit akward for me at times but I'm really starting to like it.
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I think i'm finally starting to get a little better at using the Transpose master.still a bit akward for me at times but I'm really starting to like it.
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we await ourselves in the future.
tone down that SSS, but lookin good![]()
In the last pic the chains have a 90' degree angle on them :S
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My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
@sparky3d - ha! yeah i havent really played with those chains yetright now im just trying to get all the turtles posed out so i can actually go in and detail/texture them. been noticing the need to do alot of resculpting after i use transpose master. so i guess I will probly start posing my characters out before i sculpt them in the future.(unless they are for animations of course.)
BTW how did you get that link to your demoreel and your models added to your signature? cant seem to figure it out.
@Framedworld - yeah its definitly too intense but how do i turn it down? i turned it completly off in my BPR settings but it still seems to be calculating the Scatter effect. is there another place i need to tweak it? or maybe its just the material itself. i was using the sss startup .zpr as a base at the moment. any suggestions??? and thanks for the compliment![]()
Last edited by Hondo_1; 08-13-11 at 11:55 AM.
we await ourselves in the future.
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i know this is a little off my ninja turtle tantrum but after seeing the awesome 1 hr sculpts in Framedworld's sketchbook i decided to try one of my own. as you can see i didnt get very far but hey, its my first time trying it. it was fun and i'm pretty sure i'll get faster![]()
we await ourselves in the future.
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havent been able to post much lately. still working on getting turtles posed correctly and building some of the back ground elements for the animation. I still have a long way to go![]()
we await ourselves in the future.