1. #1
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    Default Turtle Power WIP

    Hello everyone. I am a student at The Art Institute of Colorado studying Multimedia Arts and Animation. this is my first post on zbrush central. i fell in love with zbrush about 6 months ago or so. i used to do all my modeling in maya/max but i think zbrush is awesome!these are my turtles that im working on for an assignment in class. i still have a long way to go on these. critiques and comments are always welcome and very much appreciated
    cowboy.jpgralphtestmaya1.jpgralphtestmaya3.jpgdonatellodetailpose.jpgLeo.jpg
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    Last edited by Hondo_1; 08-13-11 at 11:42 AM.
    we await ourselves in the future.

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    He's looking good dude
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  3. #3
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    can you show his shell ?
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    Default turtle wip

    shell.jpg Thanks Sparky3D! sry it took me so long to get back. i got caught up in some western civ. homework...here is the shell so far. still struggling with how i really want to go about modeling it. havent really had the chance to work it out yet. any suggestions??? so far i just used spotlight on it. i feel it needs more work done. I will get to sculpting as soon as i finish with homework.
    we await ourselves in the future.

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    Hondo_1 Yes you jumped the gun there and went straight to texturing, dont worry we all have that eegar streak,
    Yes at the min the shell still needs a lot of work as it looks really flat at the minute, the edges need cutting in also. When I did my teenage mutant ninja turtle I used that same shell photo for the sculpting and well as texturing, sculpting the shell by hand would take too long, as well its a shell, how the imaged aided me in the sculpting was, I photoshoped the shell image and turned it into an alpha
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    Okay i managed to sneak in a moment and crank this shell out before class. do you think this is looking better? used spotlight along with the dam standard brush to push the the sculpt a little further.newshell.jpgshell detail.jpg
    Last edited by Hondo_1; 08-09-11 at 02:14 PM.
    we await ourselves in the future.

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    Yes looking much better, needs a few more battle scars and smooth the edges more
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    very good. i wish i could dio that.

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    The shell needs more scratches and also you need to improve your rendering they are far to dark
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    I like the darker shadows in the renders. gives me a better since of how lights and darks will read across the geometry and seems to make things more dramatic. I'm just now learning how to use the BPR renderer instead of mental ray in maya so i guess its just one of those things that i will have a better understanding of as this process continues. especially since i am a NOOB. At the moment, i'm just happy that i have something that kind of resembles a ninja turtle.
    we await ourselves in the future.

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    Default brighter render

    Leobr.jpg
    we await ourselves in the future.

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    Thumbs up

    really like It
    My Turbosquid 3D models

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    Yes totally agree but fancy renders should left until the end when the model is finished the w.i.p.s should just be simple renders or screen shots where the model is easy to assess for crit
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    I totally agree sparky3d. didnt think about how much the darker renders were complicating the critiques. in the future i will definitly try to keep that in mind. and thanks for all the help youve given me so far. haven't changed the shell yet. busy trying to get these guys all posed up for an animatic.will add those scars asap.

    Thanks Interu2x

    Thanks dragonogard
    we await ourselves in the future.

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    No worries, Hondo keep up the good work
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